Friday, January 29, 2010
Ready to go to Sea
Climb
(1d20)+3
14+3
17
She nimbly climbed the rigging to the fore topmast and sat looking out to sea. A low fog has rolled in from sea, making it look as though the ship was floating on clouds. Nym sighed, enjoying this. Happy voices filtered up to her from the deck, and she listened to this music and smiled. So many happy people...
After some time, the voices grew fainter as more crewmen went below for the night. The rain stopped and the clouds began to dissolve into the night. The moon was large this evening, and Nym enjoyed it's glow. She closed her eyes and enjoyed the smell of the rain, moist wood, and salt in the cool air.
Climb
(1d20)+3
17+3
20 (NICE!)
Finally feeling more herself and growing rather tired, Nym climbed back down the the deck and hopped down the stairs to her room. She was suprised to find two oak handled horse brushes placed in front of her door. She picked them up smiling and looked around to see who might have left them. After showing them to Nesme and promising her a good brushing and a run in the morning Nym happily climbed into her hammock, still holding the brushes, and fell asleep.
Thursday, January 28, 2010
Training Day 3 of 4 3:44
"Smooth move Beranhond."
"I am full of them." Beranhond said frowning, standing, and hitting his head on the ceiling. The ship had clearly not been made for someone of his height.
"Oh, indeed you are!" Tigrisclawu said continuing to laugh at him. Beranhond ignored him, feeling an ill-mood take a hold him. He then took out his prayer rug, and spent an hour praying. When he finished he headed up the ladder to the main deck. Scriptus and Codex were the only ones watching and he waved at them as he left, feigning a smile.
As he stepped into the silent, quiet and stillness of the city Beranhond finally felt at ease. The last few days had not been the best, and it had finally caught up with Beranhond. As he stepped around the corner a girl, no older than thirteen or fourteen, stepped forward.
"Sir... can I please you?"
"What?"
"Please you?" She said feigning shyness.
Beranhond finally realized what she meant and felt pity. On her face dark blue marks revealed the truth of the situation. Beranhond shook his head, raised his hand and cast 'zone of truth'
"Where is your pimp?"
"He is in his house around the corner. It is where he keeps us."
"How many of there are you,where is he from, and where are you from?"
"Eight, we are from the western islands. He is a slave trader from Thay and was going to collect some more before bringing us to Thay itself." Beranhond anger flared up. The Paladin's of Torm had long been angered by the slave trading habits of Thay.
"Take me to him." He said in a firm voice.
She led him around the corner to a narrow door set in a squat wooden building. As he stepped through he was met by the smell of feces, stale sweat, alcohol, and other things he did not care to identify. His anger grew and he ran up the stairs. As he neared the top of the stairs he saw two narrow doors, a small kitchen, and a dingy can surrounded by flies. A large man asleep surrounded by beer bottles and two girls who possibly had not yet reached puberty. Beranhond, with righteous anger strode over and kicked the man in his crotch.
"AAAAAAAhhhhh..." The man said rolling over, and struggling to rise.
Pimp:
HP: 25
AC: 12, flatfooted 8
Attack: Punch 1d4
Attack:
Roll(1d20)+4:
7,+4
Total:11
(Flatfooted)
Damage:
Roll(1d6)+1:
6,+1
Total:7
Beranhond sliced at him, cutting deeply across his stomach. However, the man had at least regained his footing. The girls moved away before running down the steps.
Pimp Attack:
Roll(1d20)+2:
1,+2
Total:3
The pimp swung, but Beranhond easily sidestepped and swung his sword, it sliced across his back leaving a large, red, bleeding cut.
Attack:
Roll(1d20)+4:
18,+4
Total:22
Damage:
Roll(1d6)+1:
4,+1
Total:5
The man turned, enraged and swung with his fists:
Roll(1d20)+2:
10,+2
Total:12
His fists clanged against his chain shirt, only enraging Beranhond further. Beranhond screamed at the man and thrust the sword through his chest.
Attack:
Roll(1d20)+4:
20,+4
Total:24
crit?
Roll(1d20)+4:
8,+4
Total:12
Damage:
Roll(1d6)+1:
6,+1
Total:7x2=14
Beranhond grabbed the man by his throat and pulled him towards him, burying the sword deeper in his chest. "You shall burn in hell for your crimes. I have no forgiveness for those who enslave, and profit from abuse."
"Mer..."
"There is no mercy today." Beranhond yelled at him before shoving him away, letting him topple to the ground.
Letting forth a roar, Beranhond slammed his sword back into the body sending a spurt of blood onto the ground.
The room grew much stiller, colder, and quieter. The formerly enraged Beranhond sank to his knees and looked about him.
"What have I done..."
"You have done something both admirable, and regrettable. It is unfortunate that a great evil had to be undone by a similar evil, and it is more sad that it had to be done at all. As for you, well, we both know you have a temper and have been working on it. Promise me you will work harder."
"Of course Narath... of course."
"Return to your friends and seek solace in them - you have become too much of a hermit."
Beranhond looked upwards. "I miss you."
"I miss you too, know that I am always thinking of you."
He nodded, smiling, and feeling much more relaxed than he had for days.
A few minutes later a much more calm Beranhond came down with a sack of money he had found hidden in the room. He handed it and a note to the victims and told them to go to the priests of Lathander. He then turned away from the poverty stricken ship and headed towards the port. On the way back to the ship he swung on by and picked up several small bottles from a vendor as well as another few items. The vendor was polite enough to ignore the smell of battle, and the blood on his tunic, and Beranhond was polite enough to pay him well.
When he returned to the ship he smiled broadly at everyone and quickly told the story and ended by saying
"Well, it turns out that he was a Thayish slave trader about to return there, I felt that it was a situation that needed to be dealt with."
After a few more questions he stepped below, cleaned up, and then snuck upstairs and left a bottle of liquor on the table in Darvin's quarters. Feigning interest in the sails and rigging he climbed up to the crow's nest:
climb:
Roll(1d20)+0:
16,+0
Total:16
Once he arrived he set another small bottle of liquor out near Talathel's items. Gritting his teeth and ignoring the numerous ways to fall he climbed back down and went below, cracked Gurkirat's door slightly, and left another small bottle of liquor. On each bottle he had written in careful letters "To our next adventure and to Kilink!"
When he reached Nym's door he took out an set of oak handled brushes for Nisme and set it by her door. Nym's present had been the most difficult to chose, but he hoped that she would like it.
Remembering the Dead

Nym volunteered to inventory the supplies in the hold to have a bit of time alone after her strange encounter with Beranhond. That hadn’t been the first time someone had been afraid of her because of her magical abilities and wouldn’t be the last, but there was something else behind his behavior, and she knew it.
It was dark in the hold and she stopped for a moment as she walked down the stairs for her eyes to adjust. With no portholes at this low level, it was still too dark for Nym to see. She raised her hands and a soft blue light began to form around them. In only a few moments, Nym had created four blue will-o’-wisp lights of her own that floated gently around the boxes in the hold, lighting the room. She watched them float about for a moment before beginning the inventory.
~~~~~~~~~~
Nym was 8 when she was invited to attend the Silverymoon Wizarding school. She hadn’t wanted to go particularly, but her father thought it would be good for her and her budding abilities. The city was beautiful, but she was a forest child and never felt right away from the trees. She made friends easily nonetheless, and received good marks in her classes, though she found the materials remedial at best for her.
Her best friend at the school was a tiefling wizard of her age named Morna. She and her older ‘brother,’ Moran, had been created in Thay as warrior wizards, but had been taken from the land when Morna was an infant and Moran was only three years old in hopes they would live better lives outside that land. Nym and Morna had become Moran’s tag-alongs, feeling older and more mature by hanging out with students a few years their seniors. Always protective of Morna, Moran didn’t mind them following him and his friends around. Avarn, a human sorceress from the north, was in the same class as Moran, and Wayrn, a clumsy human wizard, and Rahm, an elf sorcerer from the High Forest, were two years senior than their friends in classwork, but Rahm was over a decade older than Wayrn. The group spent most of their time talking about how someday they would be great magical adventurers, slaying dragons and saving villages. Moran spoke mostly of the great magic of Thay and how someday he would ride back to claim his birthright in that land and learn the ways of the Red Wizards.
Only four years later, the group left Silverymoon intending to learn the secrets of the Red Wizards in Thay. They were too innocent and too young to know what they had gotten themselves into.
For a year they traveled east seeing wonderful sights such as the Cormathor and the Sea of Fallen Stars before reaching Thay. It was fall when they arrived in the land, and as the group of children walked through the outlaying fields of Thay, nothing seemed amiss. They laughed and joked as they walked, but if they had paid attention as they’d gone through the small villages and towns on their way to the capitol Bezantur, they would have noticed they were not welcome in Thay.
The group was arrested by guards from the wizarding school well before they’d made it to the capitol and taken to the dungeons of the Red Wizards. For months they were questioned and tortured, slowly being stripped of their individuality, their wills to live. They had been branded as slaves. It hadn’t taken long for the Thay wizards to realize these children were neither spies nor powerful enemies, so their cruelty was only for their own enjoyment.
The wizards, Morna, Wayrn, and Moran, were the first to die, as they were of little use to the Red Wizards. They hoped to use the sorcerer children to learn how to create their own sorcerers. The bodies of their friends were strung up outside their cells in the dungeon. Nym took to laying on the damp cell floor and watching the rats and bugs when not being interrogated. She rarely spoke, though Rahm and Avarn were still with her. Avarn had collected a finger from each of their dead companions in secret in hopes of returning to Silverymoon to resurrect them. She and Rahm spent their time planning a possible escape. It was hopeless, but they were desperate. Rahm was the next to die, and the two girls were forced to watch. Avarn screamed for Rahm during his agonizing death, but Nym just watched. She was incapable of doing or thinking anything. She was too damaged by what had already happened to her. Avarn wept all through the night that night. Nym laid on the icy floor silently.
Days, maybe weeks, went by on the same routine of interrogation and waiting in the cell with their friends’ decaying remains haunting them just outside the cell. Nym continued to do nothing, say nothing. Avarn had collected a finger from Rahm. “Now she has the complete set..” thought Nym, in a lucid moment, before being lost again to the rats and bugs on the floor.
One of the Red Wizards had decided to try a different tactic with Nym, and had began to visit her occasionally. He sat in her cell, telling her of all the things she would have if she helped him create Thay sorcerers. She laid on the floor, not listening or caring. When he grew frustrated, she’d be taken for more ‘interrogation.’
Nym had lost track of time. One day she was awoken from her stupor by Avarn shaking her. “PLEASE, Nym, listen to me!” she hissed. Nym turned and looked at Avarn for the first time in months, maybe years. Avarn’s face was drawn and dirty. Her eyes had lost the light they once held. Nym was shocked by this for a moment, before returning to disinterest. “They’re going to kill me, Nym.” She said. There was no fear in her voice, it was only tired. She handed Nym something wrapped in dirty cloth. “Swear to me you’ll get them home. Swear to me you’ll keep them safe!” She hissed urgently. Nym took the package carefully and held it against her chest. She nodded. Avarn collapsed against the wall. Nym laid down on the floor hugging the dirty package to herself. She slept.
Nym awoke to the sound of Avarn being taken away for execution. She realized as Avarn walked silently away with her guards that she too was missing a finger. “You match our friends,” Nym said to no one in particular through cracked dry lips as she stared at the decaying corpses just outside her cell. When it was silent again, she unwrapped the package, even though she already knew what it contained.
Nym had been all but forgotten by her captors after Avarn’s body had joined the ranks outside her cell. She had tied the package from Avarn inside her shirt where it would be hidden. Days later, the Red Wizard who had taken an interest in her returned, taking her away to his home and a new prison. She was dressed and washed before being locked away in a chamber not much better than her old cell. “At least there’s a window here,” she thought. She replaced staring at rats with staring at the people below from her barred windows. Days became weeks and months as her new routine set in. The wizard would come and try to learn the ‘secrets’ of sorcerers, and when she didn’t speak, he would have her beaten. She was fed and dressed by the wizard’s slaves. She spent her time alone staring out the window or laying on the floor thinking of nothing. Nym often checked to make sure her package from Avarn was safely hidden.
One night, Nym awoke to whispering outside her door. She sat quietly, waiting to see who had come for her. When the door opened, one of the wizard’s slaves came in, and motioned for her to follow. Nym did as she was bid. The slave gave her a few gold pieces and food to help her escape Thay. “Never come back child! Be free of this place!” The woman said to her before pushing her into the night. Nym was confused, not having hoped for freedom again and not having thought of what to do if she became free once again.
She ran through the night blindly until she collapsed in a field. For weeks after her escape, she walked roughly south, staying off the roads, until she came to Ganathwood in Murghom. She stayed in the wood for months as she regained a sense of who she was and what she needed to do. She’d been a captive in Thay for over a year.
~~~~~~~~~~
Nym’s little blue lights had winked out in her inattentiveness, but she continued to sit in the dark, staring into nothingness. She touched her shoulder where she’d been branded as a slave of Thay. The ship creaked, the waves broke against the hull, and Nym felt nothing.
Wednesday, January 27, 2010
Training day 2 of 4. 5:56 AM - 7 PM
Beranhond didn't remember exactly when he fell asleep, but when he woke up several pages of his journal were filled with random scribbles. There were a few words and phrases in there, the most readable being:
"stones from heaven"
"thay = nation near tantras, revenge?"
"dark god = bad thing, undead in sewer connected with Waterdeep undead?"
"?"
It was not all scribbles as he had spent much of the last evening writing. Next to him sat a finished draft of a short pamphlet to highlight what he had formulated about the philosophies of Narath. While he wasn't fully sure if he was ready to have a text passed around, with his upcoming journey it was unavoidable.
He clearly had not been very coherent when he started doodling. When he turned the page he saw that he had attempted to do calligraphy and had tried out several formats of "Narath." He shook his head, collected his things, and went out onto the quarter deck.
As they were still in port they hadn't yet adopted a watch schedule, Scriptus and Codex were up early keeping an eye out, but the rest of ship seemed to be slumbering. He waved at them before kneeling down and beginning to pray. Most of the time Beranhond simply reflected on what he wanted his day to be; however, today he simply thought one thought. Narath, I miss you.
After an hour, he stood, and waited the arrival of the goods from the merchant. He passed the time filling up barrels with fresh water (osiron create water). He had several barrels full by the time a series of wagons arrived with ship supplies, food, barrels, and the other assorted goods he had negotiated for. The crew worked quickly, unloading the goods and moving them into the hold, sorting out the items, and securing the loads. They seemed ready for a break, but at that moment, Darvin, who seemed to have gotten a hold of the Captains cabin at some point the previous day, walked on out and announced it was time to get back to training. Beranhond, smiled, and decided to use this as a chance to catch up on some more unfinished business in town.
As he was left the ship he passed a small stall near the waterfront. Beranhond initially paid little attention to it as it was quite unremarkable. However, before he turned away he saw a blue rug. Something about the color and texture caught his eye. He stepped closer and touched it with his hands, feeling the smooth fibers. As he looked closer he saw that it the blue was broken by numerous silver lines. They seemingly ran randomly throughout the rug, sometimes stopping, and leaving gaps, but never intersecting. As he examined it closer the worries about him seemed to drop away. He quickly negotiated the purchase, rolled it up, and moved away from the stall.
sample rug (imagine that it looks better, I quickly put this together):
He spent the rest of the day off the ship meeting up with the various converts to talk about their lives, their goals, as well as organization aspects of the new faith, meeting times, communication, and the like. Several of the readers made copies of his draft to keep with them, and to Beranhond's dismay, to pass around to other converts. He also showed them the rug and encouraged them to find similar ones, not only for praying (if they chose to do so), but also as a tool for self-reflection.
Beranhond returned to ship around dusk, quite tired, and worn. He slipped down to his cabin and unrolled the rug. Inside, to his surprise, was a small note on parchment:
Keep up the faith my love,
Narath
He sat down, pulled the rug close, and silently wept.
Training and Decorating
Tuesday, January 26, 2010
Housekeeping!
Thus Gurkirat found himself back in the cargo hold resting against a crate and fiddling with his clarinet. His hands refused to cooperate correctly because of the exhaustion from handling so many ropes ... sheets. Shit! Traveling out to sea wasn't supposed to involve all this work and learning. He still hadn't decided on a room yet, which was why he was here in the hold. His current quarters allowed him to hide easier as the hold is somewhat large and could hide his small form from anyone who might be looking.
Rumors on the ship said that they would be heading out soon and from his perspective the repairs were proceeding quite nicely. Probably another two days before the could head out and those days couldn't pass fast enough. Ugh.
So what rooms are available anyway. I read through the posts but couldn't figure what rooms were taken. If you could just post what your rooms are somewhere easy for me to find. Say it by the numbers on the boat map.
Time to Plan
As soon as Nym left around the corner, presumably to hide, Beranhond dashed up the ladders, past the training crew and to Tigrisclawu's favorite spot.
It took a half an hour to get there, but soon enough he found the alley where Tigrisclawu had put together his posse of cats. He looked around, and relieved when no one was watching, walked down the alley. A host of cats stepped out behind boxes, discarded waste, barrels, and puddles of unknown ooze.
"It is him!" he heard one whisper. Inwardly, Beranhond sighed at being recognized even by the cats.
As he walked down the alley, their calls became louder, "Call Tigris!" Echoed down the colony of cats, until finally Tigrisclawu pushed out a cake box and sat down.
"Cake? You know that isn't good for you."
"Sure, but it is delicious!" Tigrisclawu bent down and begin snacking again.
"We have a problem." Beranhond said and quickly recounted the vision he had. "I think that figure was Nym."
"I agree... she was not herself earlier, she was, frightening."
"Yes." Beranhond said pausing. "Sorcereress's can be volatile, and I suspect that Nym has experienced some turmoil that has made her even more upset."
Tigrisclawu leaned up, his nose covered in frosting. "Agreed."
"You look ridiculous." Beranhond said laughing. "I don't want to spread too much fear, considering I am just working with postulations right now, and it is true that I was unfairly snappy, concerned, and generally a little demeaning."
"But, you were concerned because you saw her demolishing a village!"
"Yes." He paused. "Well, we shall just wait and watch now."
"So, is your girlfriend coming to visit us?"
"She isn't my girlfriend."
"Have the town saw you smooching at the party."
Beranhond ignored him - he hadn't seen her since the party and wasn't quite sure if he was ready to.
"So, what are you going to do?" Tigrisclawu said, bringing him back to the conversation at hand.
"Nothing yet, just keep an eye out for now. I don't even know where we are heading after all."
"I am sure that will come in time... I bet you want to go back to waterdeep."
"Well, that is where the action is. Anyway, I think it is time to return to the ship. Shall I see you there later?"
"Of course, we are going to go hunting tonight, but I will be back late."
"Take care."
Beranhond returned to the ship, talked briefly with Darvin, and returned to his cabin/office. Darvin seemed quite pleased with his training and Beranhond was quite glad at that. He sat down and pulled out his notebook and turned towards his notes on Waterdeep. He had been particular concerned about the lack of communication with the Druids at Goldenfields, and the rise of the undead. The ship should be able to sail up there, and possibly find out what the Druids knew about the situation.
The Sea
"Also, the ocean and I have never gotten along too well. I remember one time when my family came out here to visit my uncle I was tossed off a pier. I barely managed to keep my head above the surface before my uncle reached in to get me." Beranhond started laughing lightly. "Of course, he didn't expect me to be as strong as I was so I managed to pull him in as well. He was also wearing his finest clothing to show off his status as a 'baron of the western coast,' so my parents were laughing as his silk coat was ruined by the seawater." He winced slightly, remember that on the trip back his father had contracted the illness that later led to his death. "However, I have never been all that comfortable with the sea since."
"Powers"
"Meet me at the spot." Tigrisclawu said before bounding off of his shoulder and up the steps.
Beranhond turned towards Nym, but had no words to say. He simply nodded. He wasn't too sure about their possibility of their resurrection, but at the same time he was not too familiar with fay magic.
"Did you father have any powers, or are all of your abilities from your mother's line?"
Thay
Monday, January 25, 2010
"You said your mother couldn't stay with your father, what do you remember about her? Did he ever say what kind of magic she did?" Beranhond said quietly, trying to sound respectful, but remaining cautious. As he looked at the box the cries in his head reverberated louder.
"What do you intend to do with... your friends in the box?" As he looked at the star on the box his head filled with a multitude of cries that rent his mind, nearly blinding him. He quickly looked to his right and saw Tigrisclawu staring back at him.
Stories
Nym knelt down and pulled up a floor piece that looked no different than the others. She pulled out the small wooden box she'd rehidden when she returned to the ship. There was a small star engraved in the top of the dark wood on the box. She set it down next to her. "What do you want to know about them?"
Those words did little to calm Beranhond, or Tigrisclawu. As he looked at her smiling Beranhond couldn't see Nym the gregarious, rather, he saw a dark shadow fall over her face.
"Nym." He said, his voice firm. "your change in manner has left me doubting you and your intentions... such changes are ill becoming, and such secrecy is... oddly threatening. What has happened to you to make you doubt your friends so?" Tigrisclawu climbed across to his other shoulder and hissed again. In the back of his mind he heard the cries of innocents echo. "What happened to the friends in the box? What happened with your mother?"
Replies
Questions
"What was in the box?"
A Training We Will Go
Sunday, January 24, 2010
Yo, ho, yo, ho, a quartermasters life for me!
Once there Beranhond spent an hour trying to make arrangements regarding the shipments of hard tack, salted meats, as well as trying to obtain some chickens and cows for the voyage. He also wanted to get some tar, rope, extra cloth and canvas, and perhaps if at all possible, some extra swords and weapons, and several large barrels for fresh water. This would have been much more difficult had he done it all on his own; however he managed to obtain the assistance of a merchant who was sympathetic to their cause as his wife had witnessed his miracle at the temple. After much thanks and gratitude he promised to get the supplies delivered for a generous price the next morning.
As he left he was glad Beranhond sighed and smiled in knowing that fresh water would not be a problem. His ability to create pure water would mean that the crew would not have to rely on alcohol for beverages. Second, this also meant that they would not have to worry about the numerous ailments that accompanied vessels at sea.
He also sought out an instructor to work on his new composite bow. It took an hour, but eventually he found someone who was willing to spend the midday and afternoon instructing him. After several hours of training Beranhond felt generally comfortable with the new bow, and was quite glad he had spent the money on the training.
When he returned to the ship he saw that "Lady Narath" and a picture of a cat had been painted onto the bow of the ship. Ahhh, Nym must have been at work, he thought.
A sharp, sudden, pain flared in the front of his skull. He put his hands to his head and pulled on his hair, wanting to scream. As he dropped to the ground the ship faded from view and was replaced by green grass and a large valley. As he looked over he saw a small figure riding a horse towards a village. It was clad in black, and had a large staff in the air. His stomach heaved as he saw the figure raise the staff and the sky turn black. He willed his legs to run, to try to save the town, but he couldn't move. The sky turned and rolled and suddenly large black rocks fell from the sky, hitting the town. Fires broke out on the thatched roofs and scream filled the air.
He stomach swirled and he threw up, snapping the vision. He rolled onto his side and lay there.
What was that? He thought, his stomach slowly calming. Where did that come from?
Eventually he was able to stand, drink some water and continue onto the ship.
As soon as he boarded the ship he saw Nym run up to him and wanting to show him the pen she had made for her horse. As he went down belowdecks to admire it Tigrisclawu jumped onto his shoulder.
"What happened to you?"
"I had a vision."
"Oh... you get those a lot."
"Yes." He paused, thinking that visions were the least of his concern. "I should have that looked at. But, I am worried that I am missing something important... but lets talk about it tonight when we are in private."
"But of course." Tigrisclawu said as he spied a rat and bounded off after it.
As he rounded the corner he saw Nisme in a well constructed pen.
"Very well done." He said to Nym. "Your own craftsmanship?" She nodded.
As he looked at the horse a thought came to his mind.
"Nym, where did you learn magic? I must confess that I don't know nearly as much about you as I would like."
Friday, January 22, 2010
Arise, Arise!
MORE Painting
Nesme's Pen and Art Class with Nym

Nym awoke to the sound of some sort of prayer on the main deck and hopped up, excited to start the day. She pulled her fingers through her hair as she ran up the the main deck. She stopped briefly to wave enthusiastically at Beranhond leading a prayer circle and then ran over to Nesme, who was impatient to eat and exercise. Nym fed the horse and saddled up to take her for a quick ride. She stopped in town to ask if anyone knew where she could buy supplies for a mini stable and borrow a cart for these supplies. A portly middle aged man stopped her and offered her spare wood and the use of his cart for the day. "Little Lady, your deeds in the sewers have saved many lives. The least I can do is offer you the supplies you request." Nym smiled and thanked him. They hooked Nesme to the cart and loaded it with wood.
When she returned to the ship, she cleared a space on the lower deck under the stairs and sharing a wall with her room, for Nesme. Carlinya saw Nym hard at work on some mystery project, and after a brief explanation of what Nym was doing, Carlinya offered to help. They set about building a pen for Nesme in the cleared area. Eventually Lailsan too joined their work, since she had become rather fond of both Carlinya and Nym.
Craft:Carpentry checks (1d20) Nym 16 - 2 HP/hr Lailsan 12 - 1 HP/hr Carlinya 19 - 2 HP/hr
The three women spend the morning building the pen, and though it isn't the most magnificent horse pen ever seen, it was sturdy and would contain Nesme well. Nym thanked Lailsan and Carlinya for their help and then took Nesme and the cart back to the abandoned stable in the destroyed part of town where she'd spent the 10 days prior to the party. She loaded the cart with hay for Nesme to stand on, water and food troughs, extra food, and a shovel and bucket for removing Nesme's mess. She had trouble loading the items herself, but was able to push the larger things into the cart without lifting them.
When Nym returned, she asked several of the sailors to help her bring the supplies down to her pen. Within an hour she had the pen set up how she liked it. Nym returned the cart with Nesme, and when the came back to the ship, she carefully led Nesme down the stairs to her new pen. Nesme seemed content enough in the pen and began to eat.
Satisfied with her horse pen success, Nym ran off to the market again to buy a bucket of white paint. When she returned, she collected the painting supplies from the ship and set about scraping "Sea Star" from both sides and painting "Lady Narath" with her own flair on the ship. Admiring her work, she was pleased with how both the text and her mascot picture for Narath had turned out. She ran off to show Beranhond how the ship's name had turned out.
Strange sensation
Waking up in Vegas... I mean on a ship.
fort check:
Roll(1d20)+6:
5,+6
Total:11
(I was calling the dc for this one 10 as it is still in port)
He felt queasy, but after a cup of water he felt better. He saw that most of the ships company had spent the night on deck as well - which was wise given that the weather was still fair and that the bunks were quite narrow. He woke up the more religious and led a prayer service before getting started on the watch rotations.
Thursday, January 21, 2010
Rules for Ship Repair
- Deck and Rails - Craft: Carpentry.
- Sails - Craft: Sewing.
Roll Result: | Repaired HP/Hour: |
1 | -1 hp |
2-10 | 0 hp |
11-15 | 1 hp |
16-20 | 2 hp |
21- | 3 hp |
The Ship!
- Quarterdeck: The quarterdeck is a raised, open deck at the stern. The ship’s wheel is here, along with a small davit for a ship’s boat.
- Foc’s’le Deck: This is a raised, open deck atop the fore-castle.
The caravel mounts a ballista here; the weapon can’t fire straight ahead because of the foremast.On the starboard side is the hawsepipe and tackle for the ship’s anchor. - Master’s Cabin: The largest and most comfortable cabin on the ship is still quite cramped by most standards.
- Wardroom: The captain, officers, and passengers take their meals here. This room also serves as a drawing room or parlor for the officers and passengers.
- Main Deck: This open deck features
a catapult andtwo large companionways that descend to the lower deck.The catapult can only be fired to the broadside; it can’t train forward or aft (a typical problem with large weapons mounted on small, cluttered ships).The companionways serve as both stairways (ladders, in nautical parlance) and cargo hatches. Chicken coops and pens for goats, lambs, or other small livestock often take up any available space left on the deck. - Forecastle: Most of the ship’s crew sleeps here, although in good weather many crewmembers prefer to sleep on the open decks. The forecastle holds a dozen cramped bunks.
- Galley: The ship’s galley is in the forward part of the lower deck. It has a small stove and shelving for all kinds of foodstuffs. The ship’s cook and his assistant(s) sleep here.
- Chain Locker: The ship’s anchor chain is stored here. It passes through the hawsepipe in the forecastle up to the foc’s’le deck.
- Lower Deck: This space serves as the first of the caravel’s cargo holds, as well as the crew’s mess deck. Crewmembers take their meals sitting on whatever cargo is convenient. If the ship is heavily laden, this deck might be covered to within a foot of the overhead, leaving only a single fore-and-aft passage between the crates, casks, and bundles.
- Officer’s Cabins: These tiny cabins are the private rooms of the ship’s officers. Paying passengers usually bump an officer from his or her cabin to the forecastle.
- Ship’s Office: All the ship’s paperwork is kept here, including cargo manifests, pay records, and the ship’s paychest (usually in a sturdy, locked chest).
- Sail Locker: Spare sails, canvas, and sewing gear is stored here, as well as plenty of lines, hawsers, firewood, and heavy tools.
- Lower Hold: Most of the ship’s cargo is stowed here, as well as provisions (including as many casks of fresh water as will fit). Beneath this lower hold lies a small crawlspace where heavy ballast stones help to stabilize the ship.
Off to catch some injuns
Making his way to the ship.
"Hey Nym, have you made yourself comfortable in the Admiral's quarters? There are some more women coming on board with the crew, I hope you don't mind."
A ship, a crew, and a place to sleep.
Crew:
1. Helga Dali F
2. Sutrath Agricola M
3. Willdaron Batoni M
4. Aver IV M
5. Hvrako Botticelli M
6. Kailina Chatham F
7. Phulapoaulous (Phul) Baoshi M
8. Greg F (biologically; however treat her like a man).
9. Janusa Shukla F
10. Raoul A'Liufs M
"Now, they might not be what you expected as I sought out people who didn't drink or swear much. Now, I expect that swearing will probably happen given the nature of the work, but I figured we would rather have trustworthy, dependable, and hard working people rather than those that fit a stereotype of sailor." He paused. "I also hired both men and women as I think we are far beyond the sexism that has so often infiltrated sailing activities." Inwardly, Beranhond smirked.
"As for the sergeant-at-arms, I am quite glad to give that up; however I think I will take the lead on organizing the watches, sleeping arrangements, and other assorted duties seeing as my training is in managing humans rather than ships. What facilities does the ship have for sleeping? Have we made arrangements for hammocks?" (note, Dan hammocks were not really introduced in the naval forces of the European powers until the 16th century when European sailors adopted them from the native groups they were killing, do they exist in this world, or at least in this section of the world, at this point?).
Maybe This Was A Bad Idea...
So Much for No Girls Allowed
As she watched the men on the ship excitedly fixing it up, she saw Carlinya and Talathel's elf lady friend coming toward the ships with luggage. She hopped up and waved at them excitedly, yelling, "AHOY! AVAST! ARE YOU PART OF THE CREW?!" As the two women walked up the gangway, Carlinya laughed and yelled back, "Why yes we are, Admiral Nym. Permission to come aboard, sir." Nym poised with one foot resting on a small box and her fists on her hips. "PERMISSION GRANTED, MANATEES." Carlinya laughed harder, saying, "Do you mean mateys?" Nym gazed into the distance, "No, an Admiral always means what she says and says what she means!" and then smiles broadly at the women.
Nym leads the two women around the ship, and Lailsan asks, "So what exactly is the purpose of the no swearing or drinking ban?" Nym shrugs and says, "I didn't know there was a swearing ban, DAMMIT." and smiles. Carlinya laughs and says, "Well I intend to do both, unless the Admiral or Captain disapprove!" All three women have a good laugh at this.
After a bit, Nym leaves her friends and explores the ship.
Perception (1d20)+5
17+5
22
What do I find, Dan? I'm exploring all over the whole damn thing.
You should never let a Cleric hire your crew.
Those that drank in any form of large quantities were immediately cut, which, to be honest, cut much of the prospective job seekers. However, after several hours into the night Beranhond had assembled a crew of virtuous, upright, non-drinkers. In signing onto the ship they signed a pledge not to swear, drink, or smoke on ship, and that in port they would visit neither houses of ill-repute, or damage the credentials of either the ships company or the namesake of the ship. Several of the sailors had already heard Beranhond's words so signed immediately, but the crew also included several who worshipedother Gods and to them Beranhond pleged complete tolerance and freedom of religion.
In essence, Beranhond had surrounded Admiral Nym and Captain Darvin with an ideal crew of hard working, pure, and wholesome sailors. Now, this should not reflect on Beranhond' choice in people nearly as much as it does on his humour and pragmatism. He knew that Darvin had in mind a rought and tumble crew that would swear and be all pirate-like, and this was certainly not going to be that kind of crew. Pragmatically, a crew that was drinking was not as effective as those who did not drink. A crew that pleged to keep their bodies and their language clean was going to be more effective when it came time to be disciplined. Finally, as the namesake of the ships was his Goddess, and the women that he had feelings for, he did not want the crew to marr her name in anyway.
Wednesday, January 20, 2010
The Trial's Resolution
The Justiciar flicks his wrist, and the loud, low bell that rang to begin the proceedings again brings a hush to the attending crowd. He begins speaking in his shrill voice, "People of Baldur's Gate, I present to you these 5 bold adventurers, who have proven to me that not only were the deaths they caused yesterday at the party self-defense, but they were for the greater good of our beloved city. A great evil has befallen us, and they have reason to suspect that sorcery caused the earthquake and tsunami that befell our city some 12 days ago.
Looking at the adventurers, Kevan said, quietly, "Please, let our faith in you not be in vain." Resuming his speech, he continued, "They are in need of crew for their vessel, and if you would like to accompany them, please find Sergeant-at-Arms Beranhond. They may also need help with supplies and repairs on their vessel. If you are able to spare a hand, the city would be in your debt." As he spoke, his voice became more and more excited and twittery, and this last sentence sounded more like a bird chirping than a distinguished official making a proclamation.
The people in the courtroom didn't seem to mind, though, and burst into loud cheers.
You have all achieved another milestone. Please level up to level 4.
Tuesday, January 19, 2010
Time of Trial
"We were seduced by the glamor of it all"
Any minute now...
"Nym, how was your day? Meet the newest disciples of Narath." He said as his two companions entered the room in their white robes.
Trial and Tribblations
The three fished for a few hours before Nym got distracted and started collecting sea shells. Carlinya continued to fish contentedly, but Moran watched Nym like she was some sort of dangerous animal. "Shouldn't we watch her more closely?" said Moran, annoyed. Carlinya ignored him. Nym had wandered about 40 feet off and was watching fish in a tidal pool, which made Moran uncomfortable. After a bit, Nym grew tired of the silver fish darting around the pool and trotted back to her guards. "We have enough fish for a nice dinner." Said Carlinya, smiling. Nym smiled back and began looking at the fish and asking what types they were. Carlinya patiently answered Nym's questions as she picked up their fishing supplies. Moran glared at Nym.
Carlinya led the group back to her place, where they skinned and filleted the fish. She showed Nym how to slice the fish and left her to it while she cut some vegetables. "You shouldn't let her have a knife." Said Moran, exasperated. Again Carlinya ignored him. She'd decided long ago that Nym was generally harmless and a sweet girl who must have simply stumbled into some trouble through no fault of her own. "How long did you sail with the Sea Star?" asked Carlinya. "A few months only," replied Nym. "I traded work as a cabin boy for passage to Waterdeep. I learned some about the riggings and sails and such, but not too much. Have you ever worked on a ship?" Carlinya smiled and responded, "Yes, actually. My father was a sailor, and I worked on his ship from the time I could walk until just two years ago when he died. I miss the sea."
As the sun began to set, Carlinya and Moran led Nym to the courthouse. Moran left after they entered the building to inform the court that one of the city heroes had arrived for the trial. Carlinya let Nym to where her friends were waiting. Nym waved at them excitedly. She still hadn't really processed that they were on trial for murder and may be thrown in jail or executed. Carlinya stopped Nym 20 feet away from her friends and bent down to whisper in the half-elf's ear, "Don't worry little sister. I won't let them throw you in a dungeon to rot. Be brave little one." She hugged Nym, and turned to leave as Nym hopped toward her friends excitedly.
Darvin's Last Day of Freedom
One Ring to Bring Them All...
Monday, January 18, 2010
Colin and the terrible, horrible, no good, very bad day
