Thursday, February 25, 2010
Silverymoon, Pride of the Silver Marches
Wednesday, February 24, 2010
Yellow Must Creepers are Creepy
Ollin nodded at Nym, signaling she should attack. She readied a set of magic missiles as Ollin raised his bow. They easily killed both squirrels, but their attack alerted the bear to their presence. Nym yelped as it charged and let off another round of magic missiles at it. Ollin let loose an arrow at the bear, narrowly missing as it charged. The bear swiped at Nym, and she dodged his first swipe but was caught by the second. She fell to the ground and the bear pinned her down. Ollin shot again at the bear, but missed as he was trying to avoid hitting his daughter. Nym cast laughing touch on the bear, and it crumpled over, laughing, Nym guessed. For a moment, Nym was distracted by the absolute hilarity of a bear laughing before hitting it again with magic missiles. Ollin shot the bear and finally it fell to the ground dead.
Their attention turned then to the yellow musk creeper. "Don't get too close, child." warned Ollin. Nym nodded. Nym and Ollin took their time sending magic missiles and arrows at the vine to kill it. After a bit, Nym had exausted her magic and picked up a rock to throw at the vine. Ollin chuckled as she threw it, but she managed to hit and kill the damaged plant with the rock. Nym and Ollin laughed heartily at this.
Tired from using so much magic, Nym sat down while Ollin looked for further tracks that could tell them where to search next for more infected animals and vines. "We shall begin the search again in the morning." said Ollin, heading back into the forest. Nym stood and followed him, glad to head home. The day had already been long despite it only being early afternoon.
Monday, February 22, 2010
Justifications
...If I hadn't killed him, the plant would have. But does that make it right? Is that justified? ...The vine needed the boar to live much like a morning glory needs the other flowers to climb to the sun. Should I interfere with life like this? Who am I to become the judge and executioner? What right have I to decide who, or what, lives or dies?
And what of the creatures we killed in Baldur's Gate? Yes, they killed, but what right do I have to decide they should be killed? Do wicked deeds deserve to be returned in kind? Even if they do, who am I, who is anyone, to be the punisher of the wicked? Who is not wicked, at least in part?
And what of the men from the Sea Star? Surely they were not all that evil, and yet we killed them. We killed all of them. I killed the first mate myself. Surely they had family, friends... How am I so much better that I should have killed them? Why should any of us be allowed to decide who should live and who should die? If murder is approved by the many, is is not still murder? Am I any better than those who killed my friends in Thay?
Nym could think of no justifications and no answers that were in any way satisfactory.
Good to see people
In the badlands camp.
In the morning he woke up and sat in solitude for an hour. Then he reassembled his items and waited for his escort to arrive.
Friday, February 19, 2010
Strange Things on Foot
Wednesday, February 17, 2010
Home at Last (May 27-May 28)

Nym slept in her childhood room that night, surrounded by odds and ends she'd collected years earlier. The fox pup snuggled under Nym's chin and the two slept soundly. When she awoke, light shone through her window, and she lay looking at her trinkets for a bit. From the sun, she could tell it was late morning. After about 20 minutes, the fox pup pushed into Nym's room and hopped up on her bed to yip at her. She laughed, and played with the puppy until she heard her father call her name. She ran out of the room barefoot, followed by the fox, to find Ollin. Ollin was exercising Nesme, who seemed particularly pleased not to be on the road. Her father smiled at seeing her. "I see you're finally awake, little one." he said in Elvish. "Yes, I had much sleep to catch up on." He smiled and led Nesme back to the stable. "Come child." he said as he started toward the woods gracefully. Vort followed, as did Nym and her fox pup.
Tuesday, February 16, 2010
Walking in the wasteland
Where had the Paladin on watch gone? Who were these people and why had they left them alive?
The two men seemed to be just doing their duty, but the woman from the north with the scythe had an unnerving grim quality about her. As he looked towards the bodies of his fallen companions he couldn't help but worry about Ceilith. Had she been out on a similar patrol and ambushed by people such as these? She had been making patrols through this area for much of the past month and had yet to return to Waterdeep.
She was tough and probably was not so foolish as to camp out in the open with less than trustworthy watchers. He thought. However, in all honesty, who expected a Paladin to up and leave their watch duty? Well. I was a Paladin, or at least was nearly one, and know that they are not always as virtuous or striving to good as they appear. Plus, good and evil are not nearly as easy to spot as they appear from behind the walls of the citadel.
As a result, as they put their packs on and followed the three he kept his eyes moving about the three, waiting, and watching. He did not immediately offer any conversation, but waited instead to see if their new escort offered any.
On the Road Again
Let us make haste
Nym Does More Boring Stuff

As Nym rides closer to her home, she notes that everything looks nearly the same as it had when she had last seen it years before. She hops down from Nesme and stands quietly looking around for a moment. Suddenly she feels the hairs along the back of her neck stand on end. She was being watched. Carefully she looks around, and seeing nothing, she looks up to the canopy. Again, she sees nothing. Then something rustles at her feet, and she looks down, and gasps, surprised. A small fox pup is staring up at her from between her legs. "OH!" exclaims Nym, still recovering from this sudden arrival. The little fox lets out a small yap and runs off toward her father's cottage. Nym laughs, relieved she wasn't being watched by something more ferocious and pats Nesme. Nym can smell the smoke from the chimney, indicating her father is home. The grass and flowers in from of the cottage swish around her legs as she approaches. She hears the click of the front door opening, and her father, looking the same as she remembered him, steps out followed by the little white fox pup, which was still yipping. Her father smiled and held out his arms, recognizing Nym almost immediately despite the years that had passed. Nym ran to him, Nesme following, and hugged Ollin. She was crying. "Where have you been, little one?" he asked her. "No where I'd like to return." she said. Her father's wolf walked toward them from the fore

Monday, February 15, 2010
Almost Home: May 27
After Nesme had had a rest and a bit to eat and drink, she returned to the road around 5:30. She knew the old paths to her father's cottage well, and she quickly determined it would take about an hour on horseback to reach home. On foot, she could cut straight through the forest, which would only take her around 30 minutes, but with Nesme, she had to stay away from the thickest undergrowth, which for once slowed her down. She was excited to be back in her forest.
Religion and rum
Camping for the night.
The eight of them traveled down the road at a brisk, but not pushed, pace. Eventually, after several hours of traveling they reached a spot in the road where Isolda road on over next to Beranhond.
"This road continues on up to Red Larch so we will be cutting off and heading east towards Goldenfields across the plains. We will camp for the night to rest the horses - the Abbey hasn't been all that welcome as of late so we will want to approach in the daylight."
Beranhond nodded and spread the message to Kailina and Janusa.
8:00 PM
The group stopped by a small brook. While Hrekdovaskalishavarto (Hrek) made a fire and dinner the rest of them watered and fed the horses, brushed them down and then set up their bedrolls.
After dinner, Beranhond volunteered for the first watch. As the rest fell into slumber he and Tigrisclawu stared out into the darkness.
Perception:
Roll(1d20)+6:
3,+6
Total:9 (well... fitting considering he can't see very well).
Tigrisclawu Perception:
Roll(1d20)+5:
17,+5
Total:22
On the Road where?
Beranhond, here is a map of the area. Goldenfields itself is a large walled abbey to Chauntea, where you will find clerics to Chauntea, but not the druids circle you are looking for. The druids are not generally to be found in the abbey itself, instead making regular appearances to the abbey to help the gardeners and peasants therein. The clerics also will make appearances in the badlands that the druids call home, to create a community of faith that spreads across their two homes. Goldenfields is the obvious place to begin a search for the druids' circle, as they should have contact with the druids, but recent forays to the Goldenfields from Waterdeep have not been allowed inside the gates.
Beranhond, are you going to be cutting across from the Waterdeep-Red Larch road to Goldenfields, or are you going to Red Larch and then following the path southeast to Goldenfields?
Friday, February 12, 2010
Olostin's Hold! May 27, 4pm-ish
After a few minutes (that seemed like days to Nym), they rounded a corner and the road was in sight. "FINALLY!" exclaimed Nym. Nesme snorted. As they came closer to the road, Nym noticed a man on his way toward Olostin's Hold with a cart full of grain. She rode along side the man. "Hello, sir, how are you this day?" she said smiling. After looking her over for a moment, he decided she was friendly and replied, "I'm quite well, young lady. Are you on your way to Olostin's Hold?" She nodded, and they chatted as they made their way to Olostin's Hold. Nym was happy for the company.
Red Larch
On the Road

May 26th 3:12 PM
After a quick set of introductions Beranhond and his companions set off for the stables. Several handlers had prepared horses for them and were finishing up mounting the saddles. The stable hand directed Beranhond towards a large mare.
"Her name is Aefenleoht. We usually just call her Aefen."
"Pretty name."
"She is a good horse m'lord. We weren't sure how much experience you had with horses, so we wanted to avoid stallions - even the best trained stallion can be an awful idiot."
"That goes with the territory I guess." Beranhond replied. "Men and idiocy have a long relationship." The stablehand chuckled, handed the reins to Beranhond and stepped back. Beranhond put his food supplies into the saddlebags, and carefully swung onto the horse. Tigrisclawu rolled his eyes and jumped up and perched in front of him. Aefen turned her head around and stared at the two of them.
"What are you looking at?" Tigrisclawu said back.
The Paladin of Torm unfurled a banner of Waterdeep for their passage outside of the city. The crowds parted, sometimes with annoyed expressions, many with curiosity, and some with worry. However, when they had passed through the gates and into the badlands he rolled it up and put it away.
"No need to attract any attention to ourselves out here." He said pulling up to ride next to Janusa, "you however, need no banner to attract attention to yourself."
Beranhond looked at Kailina who was riding next to him and saw her rolling her eyes.
The followed the river at a brisk pace. After several hours Beldon, the eldest of the Lathander warriors, called for a stop to water their horses. As Beranhond was dismounting Tigrisclawu jumped down quickly and hurriedly bounded after a small mouse he had spotted. Chuckling, Beranhond grabbed a seat and took a bite of hardtack. After a moment he felt something rubbing up against his back and a small badlands duck stepped around him and stared up expectantly.
"Hello you."
"Quack!"
Beranhond stared quizzically back at it, when suddenly a badlands rabbit ran up and stared at him as well.
"Ok..."
The rabbit was quickly followed by a fox, a hummingbird, a dog, and an opossum.
"Um... hi."
They sat and looked at him.
"What in the world..." he heard Kailina say behind him. With that, the animals scattered away in separate directions. Though Tigrisclawu attempted to pursue the Hummingbird as far as possible.
Beranhond turned to her and gave a confused expression.
The rest of the group looked just as confused, but shrugged their shoulders.
"There are many mysterious people in this world." Isolda said in an awed tone. "However, there are just as many oddballs too." She said laughing.
Thursday, February 11, 2010
Flowers: May 27 Around 2pm
There's a cold fire
There's a crossfire
And there's something
Inside, inside
And we'll never, never make it
And we'll never, never break it
Until... Until
There's a long game
That's a wrong chain
And it's something
We all hide it
Inside
And we'll never, never make it
And we'll never, never break it
Until we learn to see
Until we set free
Inside our minds
Bodies and souls
We wouldn't run and we would let go
Because we'd realize
That we had -
That we had no control
While Nym sang her song quietly, Nesme summitted a particularly large hill. The horse stopped at the top. Nym was surprised to see a field of white stretched out in f
http://katiegray.bandcamp.com/track/set-free
The Constant Gardener
"I was hoping to ask you for a favor. As you know I am always looking for new information, and I suspect that there is some to be had with the Druids at Goldenfields. Alas, as there have been some disturbances in the region, and that I have not been there before, I was hoping to find some Paladins or Temple warriors to accompany and show me the way. However, as I have little pull in this city I was hoping you would be willing to assist me in finding some volunteers. I also do not have any mounts, so perhaps as a joint expedition we could borrow some mounts from the temple."
Diplomacy:
Roll(1d20)+8:
8,+8
Total:16
"Of course Beranhond, I would be glad to help. We have been very concerned about learning about the situation over there so I am sure that the temple could loan some mounts and that one or two Paladins would be willing to accompany you. Of course... I have to finish the weeding first."
Beranhond internally grimmaced. He hated weeding.
"Why don't you let us take over the weeding while you talk to the temple staff. It is the least we can do."
The priest smiled, handed the trowel to him, and left the garden. Tigrisclawu found some nice dirt to sit on and took a nap.
The start of a grand solo adventure.
When Darvin and Talathel stepped off the ship Beranhond finally took a deep breath and relaxed. He had been concerned that Darvin would be much less thoughtful and more gung-ho, but they had taken adequate preparations and should be alright. Stepping up to the watch bell he rung it three times. The crew assembled immediately as most had been nearby spying on the sudden activity among the officers and owners.
"We will be here longer than originally intended. Admiral Nym is heading home for a brief period of time, Captain Darvin and Talathel are following. As such we will be anchoring here in Waterdeep for most likely a week. As a result, there will be an extended rest time. Watches will be more minimal and you will have some time onshore." They all brightened up at the thought. "However, the Admiral and Captain are expecting you to spend some time working on your sailing skills as well. Do make use of this time." He didn't expect them to do too much, but hopefully some would work on their knots.
"I will be traveling off the Druids at Goldenfields. I am asking for one or two volunteers to accompany me; but no one is forced to. I am not sure what awaits us there, but at least you will be in the company of an excellent healer." Scriptus and Codex raised their hands immediately, as did Kailina and Janusa.
"You four can decide amongst yourself just be ready to go in fifteen minutes. Make sure to bring a weapon of your choice. I need to make some preparations and will be back up presently.
Beranhond stepped on down the ladder and headed to his cabin. Tigrisclawu rolled over in his hammock.
"Something happened."
"Yes, Nym decided to head on back to Silverymoon. Darvin, in a sudden fit of romantic heroism decided to follow her."
"Well that is nice and romantic."
"Oddly so." Beranhond grabbed his backpack and started filling it with items. He also rolled up his rug carefully and strapped it in.
"I see that you decided you had other things in mind."
"Of course, we are going to go talk to the druids."
"Druids? Like Grumblyplanks?"
"Yes - and you are going to be coming along, and you will be polite!" Beranhond said pointing at the cat. Tigrisclawu yawned, jumped out of the bed and stretched.
"Whatever you say Holy Prophet of Narath."
Beranhond decided not to respond, but picked him up.
When he returned to the main deck Janusa and Kailina had their packs ready to go and had swords at their side. Scriptus and Codex also waited.
"We decided that it was time for someone else to have an adventure. Plus, we wanted some more time with each other." Scriptus said sticking out his hand.
"Of course my friends." Beranhond shook their hands and wished them well, then he Kailina and Janusa set off into Waterdeep in search of directions, and mounts.
May 26th 1:50
Wednesday, February 10, 2010
A Horse of Course
Maps show you where to go...
"Where are the ship's maps? I wanted to point out where exactly Silverymoon is."
When Darvin shrugged, Beranhond became quite shocked.
"Wait... you didn't have any navigation charts? How the hell did we arrive here? Well, I suggest you get one of them on the way out, I think I need to as well."
The Breaking of Kilink
Getting Back to Your Roots: May 27 12:00pm-ish

Nym passed through Yartar late morning with no incidence. She was making good time, having left so early in the morning. By around noon, Nym had made it to where the road between Yartar and Everlund stopped following a river and began following the edge of the High Forest. She would make it to Olostin's Hold and her father's cottage in the forest before dark. She smiled at this and after inspecting the landscape for any threatening creatures, she led Nesme off the road to a nearby stream for a drink. Several paces down the stream, three deer from the High Forest were also drinking the clear stream water. They looked up at Nym and Nesme, but continued drinking when they saw the girl and horse were of no threat.
While Nesme drank and rested for a bit, Nym looked about the stream bed and found a bright red clay used by the High Forest elves to paint their faces. She used the calm waters of the stream as a mirror to paint a red line from ear to ear over her eyes and three thin red lines from her bottom lip to chin. She then took a bit of charcoal, mixed it with the clay to form a black, and followed the wide line across her eyes with a thinner black line above and below. She continued doing this for a bit and then admired her work. While looking at her own reflection, she was surprised at how much her hair had grown recently. She tied it back and then collected Nesme and returned to the road.
And We're Off...
To speed things up.
"You know what, leave that to me. I will handle that. You need to go pack up some supplies in the hold, grab some trusted travel companions and get on the road. Nevermind, I will go pack the supplies for you. You should go assemble some traveling companions." Beranhond grabbed Darvin by his arm and pulled him out of his chair, out the door and thrust him towards the crew. Beranhond then headed down the ladder and into the hold. He grabbed a pack and started throwing food, several flasks of water, and other travel supplies into it. When he returned he through the pack to Darvin.
"Best go and hire some horses as well. I would say we could take the ship up the river to Goldenfields, but that is off the main road and probably not the route she took in either case."
Leaving Triboar (May 27 AM)
It was early still, maybe 4am. The sun had not begun to creep up quite yet. Nym walked over to the window and closed the shutters. She dressed in the dark and collected her things before slipping downstairs in the inn. Aside for the normal creaks and groans of a building, the inn was silent. Nym was the only person awake. She slipped out the side door to the stables. Nesme snorted when she saw Nym, and pranced excitedly in her pen. Nym brushed Nesme slowly and then readied the saddle and saddle bags before climbing onto the horse.
The sun had just began to peak over the horizon, and Nym smiled, enjoying the early morning warmth, as she made her way toward the eastern gate. The gate was just being opened as Nym arrived, and she waved at the gatekeepers as she went through. Nym nudged Nesme with her ankles and Nesme began to trot down the road.
Meeting of the Minds, so to speak...
Scouting the Market place.
Day 1 in Waterdeep.
After thanking Abraham for his information Beranhond made his way to the market and sought more information about the mood of the city. It seemed more subdued than the last time he was here with the trading stalls emptier than before and even more charlatans selling totems against lycanthropy, curses, and Driffon's bites.
"Driffon's bite? What is that?"
"Driffons are tiny invisible monsters whose bites can leave red swells all across your body at night while you sleep."
"Uh huh..."
Beranhond shook his head at the fools who would buy cures for driffon's bite. He suspected that Driffons could be taken care of more readily by simply changing your sheets more often. After another half an hour in the market he decided to check in on Darvin.
1:25 PM
As he boarded the ship he saw Darvin pacing about.
"Well, I am glad to see you didn't run off after immediately."
Tuesday, February 9, 2010
Choosing my confessions
Dreams
She dreamt she was small again and looked up into the branches of one of the great oaks of the forest. The only sound she heard was the rustle of the great tree's leaves and the groaning of its branches as it swayed slowly, gently in the wind. Light filtered gently through its huge branches creating curtains of light running to the shadows of the forest floor. Nym slowly looked down and examined the dark bark of the tree and the soft moist moss growing in every crevice of the tree's trunk. An animal called from somewhere in the forest, and Nym turned slowly to look...

Nym was smaller yet, asleep in her father's arms while he read her a story. She had be frightened by a storm and snuck into her father's room for comfort. Ever patient, Ollin plucked his little girl into his arms and read her a story while the rain poured, the wind howled, and the lightning flashed. Nym could smell the wood and stone of the house, the melting wax from the candle, the forest outside...
Nym was older and sat in a sunny glen that looked to be painted with tiny white flowers. The flowers swayed slowly, lazily in a light breeze. They seemed almost to glitter in the sun. Nym laughed...
Through the night, Nym continued to dream of her home which was finally within reach after seven years of travels.
Tracking down Abraham
Day 1 in Waterdeep,
Beranhond, I believe, is 12 hours or so behind Nym. Maybe, at most, a half-hour ahead of Darvin.
As Beranhond entered the temple he was struck with a stray thought about what the rest of the crew would be doing. Darvin hadn't seemed all that pleased about traveling to Waterdeep so he would be surprised if he had left the boat. Nym well, she... He paused in thought. Nym was leaving them. Perhaps only for a short while, but the closeness of Silverymoon would draw her onward down the road.
"Good luck." He said to the air.
Scriptus and Codex looked at him oddly, but just shrugged his shoulder. He searched out the administrative office, and having tracked down Abraham greeted him openly and explained his interest in the conflict in the region.
On the Road Again
As she headed northeast along the road, she noticed the landscape becoming more familiar to her and was pleased. It had been years since she'd been in her home province, and she was excited to be back. She kept an eye out for animals or undead roaming the area, but she saw only animals in the badlands to her right every so often, and none reacted violently on seeing her. She assumed this was because it was daylight still so the more violent beasts were not yet roaming the land. Around 4pm Nym approached Red Larch. As the village came into view, Nym ran Nesme the rest of the way to avoid being stopped by bandits.
Though hungry and tired, she stopped only to allow Nesme a drink and then passed through Red Larch intending to spend the evening in Triboar or even Yartar if she could manage it. The sun began to set while Nym was still outside Triboar, so she urged Nesme to a faster pace. The sun had just dipped below the horizon when she arrived at Triboar's gates. The gates were closed for the evening, but Nym was able to persuade the gatekeeper to let her in.
Diplomacy
(1d20)+4
17+4
21
"The gates close at nightfall, young lady. Those be the rules here." said the gatekeeper sternly upon her arrival. "I understand." said Nym, sighing loudly. "It is only that I am just a girl and I doubt I will last the night out with the beasts that have been roaming the region... Perhaps you will send a letter to my father in the morning, since I surely will be dead." She gave the man a most pitiful look, and having daughters of his own, he was moved to let her pass. "Well, as you are only a little late, I suppose I can let you through." he said. She thanked him as she passed into the walls of the city.
Nym made her way into the city, and after some hunting, she found an inn, The Northshield House, that she found acceptable. She stabled Nesme and paid for a meal and the room for the night. After eating quickly, she went to her room, exhausted. She doubted Nesme could ride as fast the next two days, which would mean she would have to camp on the road the next evening unless she stopped at Yartar for the next night and started very early to Everlund the following day. She could likely make the journey between those two cities in a day...
As sh thought of her options, she drifted off to sleep, clutching the wooden box containing her friends' remains against her chest.
Ah hell...
Monday, February 8, 2010
The Quest Continues...
Stealth
(1d20)+8
14+8
22
For a moment she hesitated and looked back toward the ship, but as she gazed back, she set her jaw and made her way into Waterdeep. It was around noon, so once she was in the thick of the city, she stopped at an inn for lunch and to ask for any news a traveler on her way to Silverymoon may want to know.
Diplomacy with server and other patrons
(1d20)+4
12+4
16
Her sweet smile and easy laugh won over most of the people she talked with.
What does she learn about the road to Silverymoon?
Map of Waterdeep
A Journey Ended/A Journey Begun
The ship arrives in the Port of Waterdeep in the late morning, after 2 full days of travel. The city seems relatively peaceful, but the port has 6 ships docked when you arrive.
Sunday, February 7, 2010
"How are you enjoying your first day as Captain of the Lady Narath?"
Friday, February 5, 2010
Running Away
Thursday, February 4, 2010
Down, down, down.
He turned away from the Gnome's ship for a moment and stared out into the ocean water. The sun was high above and had he not been at sea it would have been a lovely day.
The Gnomes Shall Pass
GNOMES?!
Gnomes can sail ships?
Wednesday, February 3, 2010
sitting on the forecastle
As the ship drew closer he heard the crew calling out that it was from the nation of Latan, a nation of which he knew very little.
Ooo! A Ship!
Waiting for my ship to come in.
As the sounds of orders being shouted and sails being unfurled reached the lower levels, Beranhond rolled over and decided that he had had a long enough nap.
Acrobatics:
Roll(1d20)+-3: (as he had yet to put on his acrobatic boots)
9,+-3
Total:6
Rolling awkwardly in the hammock he somehow managed to get out without damaging himself too much, but he was glad no one saw. Putting on his boots and cape he opened the cabin door and headed up the ladders. When he reached the quarterdeck he saw what looked like a merchants ship in the distance.
Tuesday, February 2, 2010
Fine, I'll Post...
Too Bad No One Ever Posts
Monday, February 1, 2010
Day 4/4 and Departure Day
The streets were quiet and peaceful as Beranhond made his way back to the ship. He passed a few hooded figures moving through the street, but he reached the docks without any encounters. As he stepped onto the ship a sense of excitement was palpable in the air.
"So long Balder's gate." And hello the unknown....
The ship's departure went smoothly. Though Beranhond couldn't help chuckling at the fanfare their departure was generating considering the scribe and the Justicar's emphasis on the need for them to be 'punished.' As Beranhond had signed himself up for the evening watch he decided to take a short nap and headed onto down to his cabin.
Note:
The crew is being split up into three different watches based upon the standard merchant watch system. Each watch rotation is 4 hours, and every person will be on watch for 8 hours and off watch for 16. Of course, there will be plenty of times when everyone is called. Just make sure to do that when you are on watch other wise you will be missing a large section of your crew.
Watch schedule (via wikipedia just like Dr. Bodley):
Day 1 | Day 2 | Day 3 | |
---|---|---|---|
0400-0800 | Team 1 | Team 1 | Team 1 |
0800-1200 | Team 2 | Team 2 | Team 2 |
1200-1600 | Team 3 | Team 3 | Team 3 |
1600-2000 | Team 1 | Team 1 | Team 1 |
2000-0000 | Team 2 | Team 2 | Team 2 |
0000-0400 | Team 3 | Team 3 | Team 3 |
On merchant ships, watchstanders typically stand 4 hours of watch at a time in three sections. This system has a couple of advantages: it's easy to remember and it's consistent. For example, a member of watch team #1 will only have to remember that he is on the "4-8" watch, and knows that he goes on watch at 4am and 4pm. This scheme also allows inexperienced watchstanders to only stand watch from 8-12am and 8-12pm, when senior watchstanders are likely to be awake and ready to assist in case of trouble.
Watch 1: Nym, Nym's friends + 4 others
Watch 2:Beranhond, Scriptus and Codex, +2 others
Watch 3: Darvin, Thjodolf, Greg, and 2 others.
I think that accounts for everyone. Talathel as you are sleeping in the crow's nest I am kinda assuming you are mostly on. Your elf friend being a cook does not have a watch schedule. Gurkirat, you can take whichever one you like.
Departure!
As they departed, Nym waved eagerly at the crowd gathered to see them off and continued waving until they were out of sight. Then Nym joined in the work on deck for several hours until the ship was out to sea and everyone on board had settled down a bit. Exhausted, Nym went below to brush Nesme and ended up falling asleep in Nesme's pen on a pile of hay. Nesme was unconcerned by this and continued to munch her food while Nym slept.
Haul Away, Me Laddy-o!
A somewhat large crowd gathered to see the crew off on their voyage. More than 200 showed up, mostly from the lower classes of the city, but every walk of life was represented. Jugglers and other performers saw the event as an opportunity to gain a greater audience, and there were small pockets of children and jubilant commoners who let themselves be distracted by the acts. The more wealthy of the city came in carriages and could barely be seen through the shades drawn up in the windows. Some of them had their own musicians, but most simply stayed in their carriages and conversed.
The justiciar himself sent the crew off with a few prepared words he shrill-ly piped over the crowd. “These brave adventurers go forth to find those that have attacked our fair city. May they find success in their venture, and return bearing news of the retribution they have seen fit to bestow upon our enemies!” (He wasn't a great public speaker.) Once Darvin realized that was all the man meant to say, he called out, “Cast off the lines, and take her out!” The crowd cheered, and the ship sailed away, carrying the hopes of the entire city as her cargo.
7:15 AM:
Under the direction of Captain Amblecrown, the Lady Narath made its way down the River Chionthar, until at last her prow broke free of its banks and into the Sea of Swords, where she felt a moderate West/Northwest wind. The salty air felt refreshing and there was a wild, free spirit in the air that caused Carlinya to break into song.
Saying 'You play the cribbage and I'll stick the pegs'
Chorus:Singing blow the wind westerly, let the wind blow
By a gentle nor'wester how steady she goes
Up jumps a dolphin with his chuckle-head
He jumps on the deck saying 'pull out the lead!'
Chorus:
Up jumps a flounder so flat on the ground
Saying 'damn your old chocolate, mind how you sound'
Chorus:
Up jumps a salmon so bright as the sun
He jumped down between the decks and fired off a gun
Chorus:
Up jumps a whale, the biggest of all
He jumped up aloft and he's pawl after pawl
Chorus:
Up jumps a herring, the king of the sea
He jumps up on deck saying 'helms a-lee!'
Chorus:
Up jumps a shark with his big row of teeth
He jumped up between the decks and shook out the reefs.
Chorus:”
As she sings, the crew takes to clapping, and Hvrako, Kailina, and Janusa even begin singing the chorus as the song goes on. The voyage is off to a wonderful start.
1:21 PM:
Talathel, up in the crow's nest, spots another ship at 10 o'clock, off the port bow. She's on the edge of vision, about 12 nautical miles away, and farther out to sea than the Lady Narath. She's square rigged, but there isn't much else you can tell from this distance. What do you choose to do about it?
Table 1-1 on page 7 of Broadsides! has visibility distances.
Summary of what's happened (Yes, I know it's slow):
May 5th – Tsunami
May 6th – Everyone meets
May 7th – Everyone enters the sewers
May 8th-17th – 10 Days off
May 18th – Party, Abduction Attempt
May 19th – Arrest, Trial
May 20th-23rd – Training