Thursday, November 19, 2009

Holding Your Breath (Underwater or Elsewhere)

Suffocation

A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The check must be repeated each round, with the DC increasing by +1 for each previous success.
When the character fails one of these Constitution checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.
Slow Suffocation: A Medium character can breathe easily for 6 hours in a sealed chamber measuring 10 feet on a side. After that time, the character takes 1d6 points of nonlethal damage every 15 minutes. Each additional Medium character or significant fire source (a torch, for example) proportionally reduces the time the air will last. Once rendered unconscious through the accumulation of nonlethal damage, the character begins to take lethal damage at the same rate. Small characters consume half as much air as Medium characters.

2 comments:

  1. and by point do they mean bonus or pure point? I have a const of 15 so that means I can hold my breath for 30 rounds? That seems pretty long. Or does it mean I have a const bonus of +2 so I get it for 4 rounds? Or do you want to go with your earlier statement?

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  2. They mean "pure point" so yes, you can hold your breath for 3 minutes, but that's because you are an amazing hero, and not just your ordinary, run of the mill shmuck.

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