Monday, November 30, 2009

Long Tunnels

Sure does... Mumbled Nym, hoping the action would never begin.
"This tunnel stretches on forever." Beranhond said, wondering when the action would begin again.

Friday, November 27, 2009

Oh NOES

Nym took the silver arrows silently and blinked at Beranhond. She stopped for a moment to trade her regular arrows out of her quiver and then scampered back to the group. She swallowed hard trying to force away the knot in her throat, but it did no good.

Stalking the sewer

He counted out the silver arrows and passed them on over to Nym. She will probably need them more than I will anyway. Hopefully our smoke bombs will take care of some of the rats. Suddenly, his neck gave a pain. He let out an annoyed sound and tried to stand up straight to stretch it out, but wound up hitting his head.
He was tired of the sewer.

Thursday, November 26, 2009

On How to Kill a Wererat

Nym watched Beranhond pull out an arrow with a particularly fine tip to it. She sidled up to him and asked quietly, So... how exactly does one kill a wererat?

Darkness

Clank, clank, clank. Beranhond's attempts to be sneaky had clearly failed. He sighed and continued down the tunnel behind Darvin. Nym looked a little glazed to his left and oddly seemed to be enjoying herself.
He raised his bow and notched a silver arrow, ready for anything.

Rat bastard

Dan, what's our timeline for the sewers? I'm only a few rounds in, what about the others?

Shit... Initiative: 2+2=4

I will throw my at the goober with whom Hring has a beef. The others charge just after I toss (while holding their breaths). We will then commence to thrash their mangy asses until they resemble the rat pulp painting my net and the sewers behind us.

Toss: 7+4=11 ugh

and if the other who is retching is close enough:

Toss: 10+4=14

I am not thankful for random number generators.

Wednesday, November 25, 2009

High Forest Memories

Quietly following the others, Nym began to notice the sound of water running and dripping as well as the unpleasant smell of the sewer. She examined the wall as she passed, noticing the slime buildup on the surface. She plugged her nose for a moment, counted to 3, and then breathed deeply. Prestadigitation She smelled the moistness of forest air, despite being in the sewer. I wonder if the others would like me to do that for them? It'll only last an hour or so, but I'd rather smell anything than the sewer... She shrugged to herself, thinking about her home...

12 Years Ago, The High Forest
Nym was only seven years old, and small for her age. She sat near the headwaters of Heartblood River, watching the the small streams trickle together along the bottom of the deep crevasse, at least 20m below the forest floor, that the waters had carved in the Star Mounts for untold thousands of years. The trees grew thick here, and the rocks along the edge of the crevasse were covered with thick slippery moss. Nym was hidden in the dark of the trees, waiting and listening. Her hair was wild and long and she hadn't quite yet lost her baby fat. Despite this, her eyes were intelligent, peering into the darkness of the forest every so often.

Suddenly she turned, looking into the forest, a smile growing on her little face. Another being would have heard nothing, but she clearly had heard a friendly noise. Without warning, a tall blonde half-elf man, Ollin, walked out of the dark of the woods toward Nym. He smiled kindly at her, and she hopped up and danced over to him. He swung the little girl onto his shoulders, and she giggled, asking, Did you find the herbs to sell in the Hold, daddy? He responded by patting her little foot as it dangled against his chest. Ollin glided silently through the dense wild forest until they broke into an area where the trees were more sparse and large ferns grew tall. Tiny white flowers battled with soft moss beneath the fern fronds for space. Ollin set Nym down and led her to a rock outcropping barely visible over the ferns. He knelt down and caressed a tiny green bud, one of at least 50, growing on the rock. Little Princess, do you know what this is? He smiled at Nym, who closed her eyes and breathed in the smell of the forest. Moonberries? Nym said timidly. Very good. What does it do? Clears lung sicknesses and soothes troubled breathing. Exactly. And what is this? Asked Ollin, plucking a particularly delicate light green leaf. Nym cocked her head to the side, and said Elven lace? It's for soothing burns! Ollin grinned and nodded...

Current day
Nym's smile dulled slightly, and she held the light orb up a little higher. She noticed Tigrisclawu mewing at her, and picked him up with one arm to hold him across her chest. Kittywhiskers, do you ever wish you'd never left your home? Someday maybe I'll get back there... She looked over her shoulder at the dark of the sewer tunnel and felt very far from where she belonged and very useless to these strange adventurers.

But... what's a Narath?

Nym pouted, and brushed her hair out of her eyes at this wererat-killing-evil-smiting-adventuring-having information from Darvin and brush off from Beranhond. I would give an eye to be back at Silverymoon far away from this sewer and insane wererat smiters! Well, maybe not an eye. A toe? Some hair? I wonder if I could trade nail clippings to be back. She chuckled to herself, imagining an offering of nail clippings, and shook off Beranhond's impatience and Darvin's profession that the group was on a suicide mission as she bounded behind the group. What's a Nara- she began asking Thjodolf, who clamped his hand over her mouth. SHHH, little girl. It's sneaking time. he whispered, frowning at her. SORRY she whispered back, as soon as he'd moved his hand. He frowned at her. She grinned at him, oblivious to how much he hadn't wanted her to respond to this. Nym pulled out her bow once again and bounced along, following the group. Suddenly she remembered Darvin had said this group of 'strapping young men had no intention of letting anything bad happen to her' and she blushed.

no time for questions?

Beranhond rolled his eyes at the comment about 'strapping young men.'
"No time for questions right now Nym. We have to keep moving to meet up with the rest of the group." As they snuck along, Beranhond took count of the paper he had saved from the fire. He pocketed them deciding now was not the time to read them.

The Miseducation of Nym

Darvin was amazed by the amount of questions one teenage girl could spout off with only one breath. At first it was kind of amusing but now he was becoming weary from it. He looked at Nym as he formulated his response. 

She was young, probably about 17 or 18. If she hadn't tried so hard to make herself look like a boy she probably would have been cute. It's probably best she looks the way she does though, knowing my penchant for the young ladies. But Darvin thought that if she let her hair grow out longer he could potentially be in a lot of trouble.

"Nym, I'm not sure who Narath is. You'll have to direct those questions to Beranhond. As for the rest of your inquiry. Baldur's Gate seems to have a wererat problem. A rather large one, in fact, complete with a queen and everything. We, along with the rest of our comrades, were hired to rid the city of these vile creatures. They happen to live in the sewers. It is by happenstance that we stumbled upon you and almost fricasseed the rest of us. This little party you have joined is but a third of the entire force. We split up when we entered the sewers and we're supposed to all meet up in the middle of the wererats lair. So, I suggest you ready your best spells and that bow of yours because things are about to crazy!" 

Nym looked at Darvin like she was about to be sick. Darvin could not help but be slightly amused by the look on the girls face.

"Fear not, my dear, you are surrounded by many strapping young men who have no intention of letting anything bad happen to you. Now, let's move out. And double time we have a lot of ground to make up."

And with that Darvin turned and led the group out of the chamber. Nym begrudgingly fell in line with the rest of them.

Dan we want to make our way to intersection M as quickly and quietly as possible. 




What's this about wererats?!

Nym looked bewildered. And what was THAT?! Are you a wizard? she yelped more to herself rather than directly to Beranhond. She hovered near Darvin thinking Beranhond had been the cause of the fire and the healing.

Darvin told the group they needed to hurry, and Nym listened, looking generally confused. Scriptus delivered his one-liner. What's a Narath? Did she something? What was it that she said? Nym was just confused by Scriptus' joke, clearly out of the loop.


What's this about wererats? Are there wererats around here? Nym looked over her shoulder and laughed nervously. Huh, so you're meeting people down here? This sure is a weird place to meet people. I guess I met you down here, but that was kind of an accident, right? Who are you meeting? I wasn't expecting to meet anyone down here? Are you looking for wererats? Why would you want to do that? Nym continued to ask about wererats and who these others were.

The Burned Remains From the Table

Beranhond:
 In the papers from the table, you find the remains of several different notes. One sheet seems to detail the writer's attempts to create an undead creature. He apparently considered himself only mildly successful, and was hopeful that with a bit more time, he could do much better. There were many attempts leading to a single wight. The next note makes some mention of an alliance, and that "they are now supplying me with bodies." It is rather cryptic, but the author of the note seems very pleased with the arrangement. You also find two scrolls in the pile:

Command Undead (level 3)
Spectral Hand (level 3)

Rolling

It appeared that his healing had also filled their spirits. Thank you Narath!
"Thanks Darvin, and no, I don't think Narath will be joining us."  Not that I would mind...
Before leaving, Beranhond gathered up all the papers and books on the desk and took those that were salvageable (fair enough Dan, can you give me a brief synopsis on what I find in the charred remains?). He hoisted his back pack up and followed Darvin down the hall.

That Was Impressive

"Wow, whatever you just did. That was amazing. I always knew I liked you Beranhond." Darvin said while nudging the cleric in the ribs after the party had been inundated with healing light. 

"That was most impressive. I sure am glad you're on our side. Wait, who's Narath? Did we just gain another member to our party?" Darvin was rambling on in his excitement when Thjodolf started to stir. The half-orc wasn't at 100% but he had recovered considerably and would be able to carry on. 

"Ah, welcome back friend. You took quite the damage there." Darvin said to Thjodolf as he opened his eyes. The half-orc stared up at everyone around him. It was probably a peculiar thing to wake up and see 5 sets of eyes staring back at you. 

"All me remember is big fire coming right for me." Said Thjodolf.

"Trust me, that's about all you want to remember. Ok, everyone, I think we have spent enough time in this little hell hole in the wall. We have wererats to eradicate. We're way behind schedule and dangerously close to leaving our compatriots out to dry. Nym, we'll fill you in on the way." 

"That's what she said!" shouted Scriptus. Everyone turned to look at the henchman and then burst out laughing. 

"Right, let's move!" Said Darvin while shaking his head with a huge grin on his face.

Ah, more divine pleasantries (with some post-email editing)

He grabbed the pile of clothing and used it to put out the fire on the table. Once the fire was out he gathered all the papers and books that he could. When he turned around he noticed that Thjodolf was not doing well... and neither was Nym. He moved close to Thjodolf and called the others over.
"I am about to do something... a little different. Make sure to be touching me." They reached out their hands, forming an awkward circle around him and Thjodolf's body.
"Here we go." He said and raised his shield.
Closing his eyes.
Narath?
Yes....
His mind snapped out of his body and soared through the air. When it resettled, and calmed, he was seated on a cloud. Stretching out his hands, the skin felt new, refreshed. The wounds were closed and cleaned and he was clad in a long sheet like material that was wrapped around him leaving his shoulders and legs uncovered. Looking up he saw Narath spread out on the floor in front of him, staring at a map. Her mortarboard and leather boots were gone and she was now wearing what Beranhond could only describe as a burlap sack.
"Eth!" She stood up, walked over and hugged him. "You shaved." She said smiling as she released him.
"Hi, Narath, yes, I always follow the commandments of my God." He smiled back, holding her hands. He couldn't help smiling at the pleasantries, but now was not a time for idle talk. "I screwed up in the sewer and accidentally set a trap." He said looking into her now dark red hair.
"I know. It happens. It was a sneaky spell. But, I brought you hear for another reason. I also needed to talk to you."
"But... the others..." He said worried about their pain and the damage the flame had caused.
"No time is passing there and they shall be healed when you return. But, I needed to warn you." She turned and moved to the map, Beranhond following.
"Remember the warning I gave you in your travel log?"
"Yes, about some kind of movements of a dark God?" He had read the journal profusely while on the boat, but it had been some time since he had looked into it.
"Yes... I fear time is growing short, something major is going to happen soon, and I want you to keep an eye out."
"I have been my lo... Goddess." He said smiling at her, catching himself, Narath had a habit of making him slip his tongue. Was I about to say 'my love?'
"Yes, but I wanted to let you know that I think some of the Paladin's of Torm might be involved."
"Paladins?" Ceilith... is this where she was sent?

Narath's brow furrowed. "Eth..." she said looking amusingly concerned. Beranhond blushed. "You were thinking of her..."
"No, well, yes, but not in the way I think about you, I mean... not in the way I used to. I mean, used to think about her."  He blushed and smiled at her. She smiled back.
"Good." She said as she leaned forward and kiss him on the forehead. "I wanted you to prepare your thoughts, and take this map of the region." She said handing him the map, before leaning in, nearly kissing him before she moved her lips to his cheek and giving him a hug instead. He stepped back, stunned as always.
"Go do my will, and do say hi to your friends." She blew him a kiss. He awkwardly waved and soared back through the air.
He was back in his body, his shield in his hand, but a map in his hand. He shook his head side to side. Flying through the air to visit Narath always made his stomach rumble.
"Here we go." He raised his shield, smiled at everyone, felt it turn blue. Don't ask why, but Narath's power always felt blue to Beranhond. The feeling in the shield turned to light and then spread down from his shield into his hands, through his body, and then to all of the others. From there, the light flared into the room, growing more and more powerful until it seemed a blinding singularity. It held for a second before fading and leaving everyone healed by:
Cure Light Wounds:
Roll(1d8)+2:
7,+2
Total:9

"Oh, and Narath says hi." Beranhond said awkwardly lowering his shield and holding up the map.

Great Balls of Fire

Darvin frantically beat out the fire that was on his pants. He felt his goatee and noticed that it had been singed. The amount of pain he was in was staggering, but he could still move fairly well. 

"What the hell was that!?" Darvin shouted into the room at Beranhond and Nym. He glanced at the henchmen who had been out in the call with him. Codex looks no worse off than Darvin but the other two look like they are in some dire need of help. Darvin runs over to Thjodolf to administer what basic first aid that he can.

"Beranhond, we need some of your clerical skills out here in a bad way!" Darvin shouts at the human as he cradles the moaning Thjodolf's head in his lap.

Crispy Half-Elves

Nym timidly crawled out from under the table, looking worse for the wear. She was bloody and burnt and looked rather like she'd just doused herself with oil and lit a match. HP 18-10:8, she needs healing. She stood, blinked, and croaked What was THAT?

time for healing

Standing and slightly injured, Beranhond took the pile of Lathander clothing and used it to beat out the fire. Once the fire was out he turned towards the others, cursing, and started trying to heal as he could.
"Who here is in the most need of healing? Damn sneaky spells."

Lathander and Orbs Continued

...and grabbed it like a crazed moth drawn to a light (orb). Prestidigitation She stared into the light, and as she did so, the orb became brighter and more yellow in hue. Grinning, she bounces over to Beranhond and peeks around him at the book.

I new some wizards in Silverymoon who followed Lathander. They didn't seem too boorish... whatever that means. Does that mean boring? They were always talking about art and entertaining and nature and things. I guess they were boorish or boring or something then. My father said Lathander was a god for city folk who wanted to feel like woods people. One of the wizards who followed Lathander, his name was Ord, did I tell you about him? Well, he was awful at learning spells that didn't involve fire, and this one time, he was trying to make a singing flower for his mother, but he ended up blowing up half a building! HA! I mean, you have to be pretty bad at magic to do that! He really liked collecting folk tales too, which was always weird. I'd tell him stories I'd learned back at the Hold, and he thought they were just great! He said they were full of 'danger and adventure and darkness. Unlike anything he'd heard before.' Isn't that strange? What kind of folk tales do you know? I met this scribe outside the Chondalwood who told me some amazing stories about this hidden city called Rucien-Xan that were really amazing. I think that place is supposed to be in the Chondalwood, but I was there for awhile and never saw any hidden city! I guess I wouldn't though, since it's hidden....

Nym continues to talk until interrupted.

Tuesday, November 24, 2009

Bombs away!

Dan you need to add Nym's name to the rest of ours at the top of the blog.

Not taking any chances, Grumbleshanks pulled out the happy gas grenade and gave it a heave down the tunnel towards the voices. While whispering desperately over his shoulder for the others to hold their breath and come join him with weapons drawn, he pulled out a glowstick to light and gently toss down the tunnel.

Toss: 5+4=9

Did it land close enough to get them?

What's this book...

"I have heard of Lathander... I buried many of this town's priests after they were killed mysteriously in the temple following the earthquake." He said somewhat distractedly. He looked at the book of history, feeling an incredibly magic pull from it, one that he couldn't figure out (even with a 26 roll). 
"I don't follow Lathander... his doctrine is fairly naive and boorish. His emphasis on healing is appreciated in this dark world." Lathander had been one of his least favorite God's, often described in his religion classes as the God of the sloths and slumberous. He picked up the book and began to look through it. As he did he cast detect magic on the object at the various pages.

Detect magic

Arcana:

Roll(1d20)+6:
18,+6
Total:24

Lathander and Orbs

Nym pokes robes with her bow until finding a sleeve, which she flicked aside. She pinched the hm of the sleeve beteween her index finger and thumb, not certain what she'd find in or on the robes and carefully pulled the robes up holding them as far from her body as she could. On the breast, Nym sees the symbol of Lathander embroidered in the dirty yellow fabric. What would a follower of Lathander be doing down here? She drops the robes unceremoniously and wipes her hand on her shirt as though she thought the robes were unclean.

Having inspected the robes, Nym turns her attention to Beranhond and Darvin. She scampers up to them, brimming with curiosity. There's a robe over there with the symbol of Lathander on in! Have you heard of Lathander? I don't know about that god, but his followers are healers! Do you follower Lathander? I'm just wondering, since, you know, you had the healing kit before... Nym trails off, absorbed by the magic she senses in the blue orb. She begins to reach for it...

We Walk Through the Doors, so Accusing Their Eyes

Beranhond, Darvin, and Nym:
Beranhond's search of the desk reveals a small stash of 9 letters in one of the drawers and a book in another drawer that appears to be a history of Baldur's Gate.

Nym's "Detect Magic" spell finds:
1st round: There are magical auras present.
2nd round: There are 3 magical auras, and the most potent is minor.
3rd round: One is coming from the light orb, one is coming from the desk, and one is somewhere else on the table. Please give me a "Knowledge (arcana)" check to see if you can tell what properties the light orb has.

 The search of the clothing reveals that it is a yellow robe, and on turning it over, the symbol of Lathander is emblazoned on the front.

Magic Detective

On seeing Beranhond and Darvin enter the room, Nym zipped in behind them and began examining things with interest darting around the room.

General perception: 9+1:10
Cast Detect Magic in room - detects any magic w/in 60ft

Nym crouches down about a foot away from the pile of clothes and pokes it with the end of her bow.
Perception for the clothing? 12+1:13


What's in the desk?

"There can be a Republic of Anything. I think the making of the Republic is about the will of the people in it." He said to Darvin as he searches the desk more thoroughly.

I Don't Love Him, Winter Just Wasn't My Season

Nym, Beranhond, and Darvin:
As everyone walks into the large room at the end of the hallway, the first thing they notice is the harsh, pale blue light coming from the sphere. The sphere is approximately 4" in diameter, and it is sitting on a small, 2.5" diameter, 2" tall pillar on a round, 6' diameter wooden table, and providing a bright light that illuminates everything within 30 ft. The room itself is circular, about 15' wide, and 8' tall.

Strewn about the table are various papers and books, and there seems to be very little order to the jumbled mess. The table is roughly in the center of the room, and around it are various random piles and odds and ends. If you are entering the room at 6 o'clock, going clockwise you see:
  • At 8 o'clock, there is a pile of cloth, which looks to be clothing of some sort. It looks to be yellow or green, though it's hard to tell in the blue light. 
  • At 10 o'clock, there is a cage that looks to be about 3' wide, 8' long, and 6' tall.It appears to have a bit of blood on the bars and on the floor, and a rather large lock on the door. There is currently nothing inside.
  • At 3 o'clock, there is a small desk. The surface is much less cluttered than the table, and it has blank paper and a quill and ink bottle sitting on top. There are 3 drawers that are all closed.

Let Dreams Be Dreams

Darvin listened to the conversation going on between Beranhond and Nym. The half-elf liked the sound of the word "Republic". He had never heard it before, but based on Beranhond's description of it, it sounded like a veritable Utopia. There was only one way that Darvin thought it could be better...

"Tell me Beranhond, could there be a Republic of Pirates?" And as he finished the sentence Darvin's mind started to get lost in the possibilities while he waited for the Cleric's response.
Beranhond snapped out of his dreaming and he and the group continued on down exploring.

(Anything else around Dan?)

Monday, November 23, 2009

Ah, the memories

"A republic is an idea of government, one that Torm doesn't like very much..." Beranhond said, sounding somewhat bitter. "The important idea is that we should govern our own action, find our own way, and seek to move away from suspicion. Death is natural, but, what causes death isn't always." He was definitely channel comparative religion now.
"What I, and my Goddess seeks, are answers, questions, about what meaning is, and how to find meaning in existence." He paused, remembering Narath's smell finally. He glazed over

Sheepish Children

Nym peaked back at Beranhond, looking rather like a beaten puppy, and smiled nervously. She seemed to have buried her thoughts on death and memories of her past as quickly as they'd welled up. She was playing with a rock she'd picked up off the floor, changing it's color and making fuzzy moss grow along it where she traced her finger. (Prestidigitation) What's a republic?

the thoughts we have

Beranhond smiled. Ah, someone who has faced death and questions the wisdom of prophets.
"There is death in this world, and those who preach Gods often use them to hide their own motives. But, you should know that though the Gods might often be stupid, we can make a Republic of Heaven here on Earth." He stopped, referencing dead theologians in the sewers seemed an odd turn.

What's that you say?

Out of habit, Grumbleshanks gave Hring a puzzled look which said "who me?" He glanced behind him, just to make sure someone else wasn't there. Unless Hring was nodding towards the mutilated rat corpses, it was Grumbleshanks who was supposed to steer this ship.

The halfling rose his fingers to him lips and turned his ear toward the voices hoping the catch more of the conversation. He hears...

If he cannot hear much, Grumblebelly signals stay to the others and attempts to creep closer to the voices, but ready to bolt back to his waiting crew.

New stealth roll?: 4+2=6 Who left that drum kit complete with cymbals laying in the middle of the sewers? Run!


Memories of Death

Nym stiffened and stared at the wall as though looking at it would allow her to see through it. For the first time since the adventurers met her, the smile faded from her face. Her brow furrowed and she looked thoughtful rather than childish and jumpy. After what seemed like a long pause, Nym took a stiff breath in and said, staring hard at the wall, ...There is much death in the deep forest... and much death in the dark places of the world. She paused, clearly immersed in some private memory. She suddenly turned to Beranhond and looked at him intensely. She spoke softly, clearly pained, her voice surprisingly mustering the elegance small town folk imagine elves to posses. What does it matter to me what the gods promise or command? They allow the innocent and the wicked to die alike, and play with us like toys. Death is everywhere, and it is all we can expect after the struggle of life. She looked pained, and wandered out of the room, refusing to make eye contact with anyone. It was clear that Nym, who was barely old enough to be considered a woman, had seen more in her short life than most would if they were lucky enough to live to old age.

To every end

Beranhond simply nodded at Nym. He neither feared, nor mourned death, but still it left him hollow.
"All things have an end..." He looked at both of them. "Tell me Nym, what God, religion, or philosophy do you follow? Does it comfort you with thoughts of death?"

Nervousness and chattering

Nym slunk up behind Beranhond as he prayed over the body and peered nervously over his shoulder. Is he dead? I think he's dead. He looks dead. How'd he die? What are you doing? Is that a healing kit? As was her custom, Nym expressed nervousness by talking almost nonstop. She glanced around the room and shifted her weight from one foot to the other. She plucked at her bow and looked for Tigrisclawu for comfort.

Sad tidings

He shook his head, put his kit away, and knelt down beside the body. He closed the eyes and crossed the arms. Narath hadn't given him much direction around funerals. So he simply laid his hands on the body, closed his own eyes and whispered.
"Narath, lead this soul to the God of their faith. If they don't have one, then lead them to the philosopher of their belief. If they don't have that, then guide them however you will." Stiff, nor elegant or noble, but he thought it would serve the dead well. After that he covered the body as best he could and walked out of the room.
"Let's go onward." He said in a subdued tone.

Alas and alack!

As Beranhond gets out his healing kit, he realizes that it is already too late for this poor soul. It appears he was hit rather hard in the head, and didn't have much of a chance. He has been dead for several hours, at least.

poor lonely soul

Moving forward, but still on guard, Beranhond looks down into the pail. He raises his hand and casts 'stabilize.' His shield turned blue and a brief light passed from his hand to the body.
After the spell subsided he moved closer, took his healing kit out, and began to work.

Heal:
Roll(1d20)+8:
20,+8
Total:28

He Sees...

The first thing that Beranhond notices is a small pail sitting on the ground about 1 1/2 feet inside the door. Filling the rest of the small room beyond the pail is a pile of straw, where a body lies sprawled, apparently unconscious.

Let's do it.

Why not. Beranhond, bent slightly over, readies he shield and sword as he opens the door. He sees..

Behind door #1?

"Well, what does that cat say is behind there?" Darvin asks Beranhond after Tigrisclawu checked out the locked door. After being informed that it seems human but is not moving around Darvin looks at Beranhond and says, "You're a big strapping fellow, why don't you knock the door down? Nym, make yourself useful and stand here with your bow ready. Just in case something not so awesome jumps out at us." Beranhond nods at Darvin but the rest of the group just sort of stands there looking at the half-elf. Why do these awkward moments keep happening? It's not like my instructions are so hard to follow. "Come on, what are you waiting for? Weapons drawn, at the ready. Hup hup!" And with that Darvin draws his cutlasses and takes his place next to Nym. 

Boy, I hope this girl is better with a bow than her magic "tricks".

FML

Nym pulls out her short bow as she stumbles backward, behind Beranhond slightly, and mutters to no one in particular ...is it too late to decide to run away?

Whispers in the Dark

Grumbleshanks:
As you and your troupe "sneak" down the tunnel, you begin to hear  voices about 30 ft. down the tunnel, but just as you begin to make out words, you hear a male voice say, "Shh. What's that?" You and those with you stop suddenly, and Hring looks to you for leadership.

Darvin, Beranhond, and Nym:
You check behind all of the doors, and the only locked door is the second door on the left. The door that the wight came out of has a body that has been torn apart, most likely by the wight, and the rest of the rooms have some straw and ragged scraps of clothing, except for the last door on the right, which has the remains of many rotting bodies, all seeming to be in a late stage of decay, but none of which move when you open the door.

There are no noises coming from behind the only locked door, but it smells faintly of human to Tigrisclawu's nose.

You have not checked out the room at the end of the hallway yet, either, where the light seems to be coming from.

love, death, and pancakes

Before they started walking down the hall again, Bernahond noticed that Scriptus and Codex took hands and squeezed. They looked at each other and smiled broadly, before letting go. Beranhond face, previously somber, smiled at the thought that love can prosper even in the darkness of the sewers.

Unravel my Latest Mistake

Grumbleshanks: 
Please re-roll your perception and stealth for me, now that you have had a combat. I assume you are just heading straight to intersection L?



Darvin, Beranhond, and Nym:
Please roll perception and stealth for me, now that you are done with your battle, as well. Are you going to explore the little hidden place you've found?

Friday, November 20, 2009

Forward HO!

Nym blinked, looking a bit dazed. She quietly said. What's a Narath? She looked over the group shyly and then down to her feet, feeling rather exposed, while flicking harmless colored sparks between her fingers (prestidigitation) Nym was distracted by Tigrisclawu purring at her feet, stopped flicking sparks, and picked up the cat again. She looked back up at the group, smiled wryly, and said, Well, let's have an adventure then! quite loudly.

Alqalb

Beranhond smiled. Time to get all mystical and clericy. He held up his hands, though he knew that this would look much more impressive were he not bent over. "Let the peace of Narath be with you." Peace of Narath? He sounded so nerdy. "Worry not, your secret is safe with us." He glanced over at Darvin while Scriptus and Codex nodded gleefully. "You are welcome to join us."

Panic-cakes

Nym's eyes widened with panic.

Lookitreallywasn'tmyfault,buttheyfoundoutI'magirl,andtheyblameditonmebecausethey're
superstitiousjerks!AllIwantedwastogettoWaterdeeptogethome!Ididn'tmeanforanythingtohappen,
andIcound'thaveevengottenontheshipifIhadn'tlied...

Nym continues to babble in a panic, looking incredibly afraid.

Liar... liar...

"Right." Beranhond looked her over. "Lying is unbecoming of any one with a noble, or even half noble spirit. Trust is the foundation of any relationship. Let's just pretend you didn't answer my question and we can try again..."

Mess hall

Two muffled thumps followed four swift whonks dealt by silent rage and excitement. Heart pounding and nerves dancing, Grumbleshanks looked with annoyance at the blood, guts, and brains painting his fishing net. Oh bugger. Dinner's in the oven, Squiggles! He spent the next few moments untangling the rat corpses from his net, while the others peeked down the tunnels at intersection T and kept an eye further down their current sewer, worried that their tenderizing created too much noise. With his newly painted net bundled up, ready for a more lucrative catch, he motioned for the others to continue towards the nest. Rage, revenge, and excitement padded quietly towards their next battle and, quite possibly, their death.

Unveiled

Nym stopped, mid-pat for Tigrisclawu, and stared at Beranhond. How the hell did he know that? I KNEW I should have learned a disguise spell! Why'd I waste all that time learning prestidigitation?!

Bluff check: 2+3:5
Yeah, pretty much everyone knows I'm lying...

Uh... Wha...

Nym stood up fidgeting and looked at the floor. She kicked some pebbles, which popped into tiny piles of confetti as she did so (prestidigitation).

...No? She said, unconvincingly, raising one eyebrow.

Troubling Gender

Tigrisclawu jumped down and meandered on over to Nym. He was trying not to look suspicious, but he had a very specific purpose. Nym bent down to pet him as he sniffed.
There was something there... something that was different...
He turned towards Beranhond. "I think Nym is a girl."
"What?" Beranhond said quite confused. He looked him over and could see the feminine features, but that by itself didn't mean anything.
"Or a woman, I am not too sure with half-elves."
"Nym... are you actually a woman?" He said, he eyebrows raised.

Pointy-eared hobgoblin!

"No, we are actually fairly normal people... well, normal in a relative sense. We are down here to kill the queen of the wererats to help the city, avenge the death of a loved one, and for cash." He looked at Darvin. "Though not all of us would put it in that order." He tried to stretch his neck out as it was getting sore from the low ceiling.
"As for Tigrisclawu, he, like myself, is a servant of Narath and she granted me the ability to talk to some animals. It is an interesting ability... sometimes it can make me seem a little insane." He looked around trying to guestimate the distance to the exit.
"Now, if you would like to join us as we fight the wererats you would of course be welcome." Scriptus and Codex nodded approvingly at this.
"We would love to have the help." Scriptus said.
"Me too!" Codex piped in.
"However, if you would prefer to make it to the surface we can give you directions and a bit of food and supplies... though it might be dangerous on the way out."

Lost Birds, Found Quests

Nym lost interest in his bird when Beranhond started talking to his cat.

Are you all crazy sewer people who have been cast out of society into the underbelly of the sewer system? I mean, it's alright if you are. Does he always talk to his cat? Nym asked to no one in particular. I'm hungry.

The wrath of nym!

Beranhond was quite amused as Nym struck a pose. A brief light shimmered and a bird flew out straight at his face. He ducked, as much as is possible given the small space, and watched it flutter further down the hall. His amusement disapeared when Nym mentioned that it was his only bird.
"Well... it will be tricky to get it back."
Darvin rolled his eyes. Tigrisclawu jumped into his arms and whispered. "Did he just call me meowface?"
"Yes... yes he did."
"He smells odd."
"What?"
"Girly... somehow."
"How many girls have you been around?"
"Plenty..." He paused. "Well, Narath."
"Whats Narath smell like?" Beranhond just remembered it being divine... literally.
"Oh... I bet you know." Tigrisclawu said, staring into his eyes. Beranhond blushed profusely.
This Nym person was odd, well, so was Darvin... and Beranhond was not exactly normal either. But, there is something else going. Oh well.

Tigrisclawu to the Rescue

Nym stopped inching away and relaxed a bit, distracted by Tigrisclawu and calmed by Beranhond's claim to not be a pirate. Are these people trustworthy? Nym picked up the purring Tigrisclawu and cuddled him against his chest. Meowface, you sure are sweet, he muttered to the cat.

Hearing Beranhond's questions, Nym looked up and smiled widely first at Beranhond and then at the rest of the group. What should I tell them? What CAN I tell them?

Bluff check: 12+3, 15
Not great, but not horrible!

All I remember is jumping down the sewer and SNAP! out just like that! Well, who would really want to be awake down here anyway, though, huh? I mean, it smells so bad! Nym laughed, amused by the smell of the sewers and the strange predicament he was now in. I'm not really worth much in battle, hence the plan to run away just now... Nym smiled broadly. I can do THIS though!

Nym let Tigrisclawu jump from his arms and then posed, one arm on his hip and the other raised, his hand outstretched. He wore a shit-grin on his face.

Prestidigitation, 0-level spell! :P

Nym's hand shimmered and a white bird flew from the shimmering. He turned to the group, looking proud, then looked to where the bird had flown rather concerned.

I have to get that bird. It's the only one I have.

The rats of nym?

Beranhond rolled his eyes.
"A Might Pirate you might someday be; however, aren't you still looking for a ship?" He said, with a note of humor in voice. "Though perhaps we will have one soon enough."
"Worry not Nym. For I am far from a Pirate. I can barely sneak into a room, let alone attack another ship. I suspect I would sink long before I ever managed to swing across." He paused. "Tell me, what is your last memory before you awoke? Also, this place is dangerous, can you fight?" Tigrisclawu purred as he rubbed up against his leg. He let out a pathetic meow, obviously pulling out all the charm that he could manage.

Tigrisclawu liked Nym, but he thought something was odd about him. He didn't smell like the usual 'man.'

diplomacy:
Roll(1d20)+2:


20,+2

Total:22

Fight of Flight?

Nym stood abruptly from petting the Tigrisclawu and shifted uneasily at the mention of Darvin being a pirate but continued to smile nontheless. He laughed nervously and cleared his throat. Oooooh NO. So... so you're pirates then? Heh... Nym screwed up his face and began to inch away from the group further into the sewers. Can I get out of here without them stopping me? None of them really look like pirates, but it's not worth waiting to see if they've heard that Captain Olich wanted me alive for a price...

Now that he's gone...

With the wererat falling to his death, Talathel felt a new sense of strength. Perhaps we can win this battle yet!

"Nice work Starks!" the elf shouted. He figured it was time to take on the dire rat.

Roll(1d20)+3: 15,+3 Total:18

The kama made a strangely satisfying sound as it plunged into the flesh of the rat.

Roll(1d6)+2: 1,+2 Total:3

The wound would probably only make the beast stronger, but Talathel felt like he had the upper hand to start.

The Secret of Nym?

Darvin looked this boy up and down. He seemed frail, he talked to much and he was obviously hiding something. Darvin wasn't in the best of moods anyway, he had just been slapped in the face by an undead creature and Beranhond introduced him wrong. 

"That's Darvin Amblecrown, Mighty Pirate." said the half-elf making the correction. He then turned and looked at the two henchmen who Hring had sent with them, "Scriptus and Codex are your names huh? I must have missed that before. Those are great names. I like them." Everyone just seemed to stare at Darvin. Looking for a way to end the awkward silence Darvin brought the attention back to the mission at hand.

"Enough with the pleasantries. There will be plenty of time for that later. How did you get down here? Why are you in Baldur's Gate? And can your fight?" Darvin asked the newly discovered Nym.

Odd encounters.

Well, he was very talkative if nothing else, and some of the things he said didn't make any sesne, but then again, he was down at the bottom of a sewer being guarded by a wight. He rubbed 
"High forest? I have read about it, and passed near it, but never been inside. Regardless, my name is Beranhond, this is Darvin, and that cat is Tigrisclawu. The three people in back are Thrdjadjvao... or something like that, and this is Scriptus, and Codex." He said as he rubbed his head checking to see if there was a bruise from hitting his head.

From a Nightmare to a Nightmare

Nym woke to the muffled sound of battle in a dim, dank room. How did I get here? Let's see... I was running from those idiot ship henchmen, crawled down into the sewer, and... Was I knocked unconscious by something? He brushed his hair out of his eyes impatiently and listed. Are the men fighting from the ship? Should I say anything? Nym stood, felt his way to the door, and pulled. Nothing. Well, I'm not getting out of this by myself... Hello? Who are you? Could you let me out? Nym hopped back and listened, half expecting the men on the other side of the door to be his pursuers. He heard a confused muffled voice ask why there was a boy in the sewers. Nym sighed, relieved these mysterious rescuers weren't looking for him.

The door opened cautiously, and Nym squinted and smiled. The human standing in the doorway was incredibly tall and looked perplexed to find someone in the sewers. Nym flashed him a smile and squeezed past the man into the other room saying Hello! Thanks for letting me out. Did I just hear fighting? Nym glanced around, taking note of the three other humans, another elf or half elf, and a cat. Nym reached down to pet the cat continuing to chat as though he had not been mysteriously locked in a room in the sewer and then met a group of strange people surrounded by dead rat creatures.
Who are you people? Why are you down here? My name's Nym. I'm from the High Forest. Have you ever been there? It's lovely. Very nice, even in winter. So this sewer is just about the worst place ever, huh? A kid can't go anywhere without being knocked unconscious! ...Yep, a normal normal kid can't go anywere... Was that too much? Damn, that was too much. Nym laughed nervously and continued to pet the cat and talk nonstop until interrupted.

Epic Turn 3.

Starks (attacking the wererat):
to hit:
Roll(1d20)+3:
15,+3
Total:18

 
Hit!

Damage:
Roll(1d8)+0:
3,+0

Total:3



  Is it dead? I think so?... I don't have my spreadsheet available to me here... Let me know if it's not.

Hench 1 (Attacking the unaffected rat):
To hit:
Roll(1d20)+2:
3,+2
Total:5
Miss!

The henchmen shoots his crossbow, and misses pretty badly.

Hench 2:
Roll(1d20)+2:
6,+2
Total:8

 
Miss. Both henchmen are feeling pretty pathetic


Wererat: If it's still alive, is it affected by the gas?
Roll(1d20)+6:
20,+6
Total:26

Is there something that smells funny in here to you? I don't notice anything out of the ordinary, says the wererat to himself.

The unaffected rat: Is it affected by the gas?
Roll(1d20)+2:
18,+2
Total:20

Man, that rat is TOUGH! He's not taking a hint and going down without a fight.

Affected rats: How long do they have left:
Rats:
Roll(1d4)+1:
2,+1
Total:3 rounds left



Roll(1d4)+1:
4,+1
Total:5 rounds left


Dire rat:

Roll(1d4)+1:
3,+1
Total:4 rounds left


The unaffected rat attacks Gurkirat again:
Roll(1d20)+0:
11,+0
Total:11


What do you know? This rat couldn't hit the flat side of a barn. It's your turn again, Gurkirat and Talathel. Let me know if the wererat is dead or not, and if he is alive, he will be attacking, too. Sorry about that.

... (holding my breath) ...

With the success of the poison cloud Gurkirat was tempted to use more mystical attacks against these monsters, but decided their group of 5 could take on the remaining monsters without any additional help. Better save these spells in case the going gets really rough.

Attack (sling):
1d20+4
4+4=8
Miss!

So even though the wererat isn't in human form his creature code is still 1? That's how I put it in the table.

The moment Gurkirat released the bullet he thought better of his plan of attack. He could only hope the wererat wasn't as successful with its next attack.

Post Wight Fight

A smiling, blondish, feminine male half-elf hanging out in a cavern filled with were-rats, wights, and sewage? That doesn't make much sense. Of course, he knew that gender and sex were different things, but he didn't know how that worked in the half-elf world. He made a mental note to ask Darvin about that later
"Yes, there was fighting, that is how we were able to let you out. Praytell, how did you get down here in the first place?" As he answered, Beranhond turned to let the person out into the main hallway and bumped head against the the door frame.
While, he thought, there is that element of being tall. 

Post-Battle Findings

Beranhond:
You open the door to find a slight half-elf with light brown hair bordering on blonde. His face is slender and feminine, and he's smiling, though he looks to be a little groggy, as if he just woke from a long sleep or a magical unconsciousness. "Hello. Thanks for letting me out. Did I just hear fighting?"

Darvin:
You don't have to roll perception to search a body. If there is something particularly well-hidden, I will roll secretly for you, but otherwise I will just tell you what you found. 
You have found several bones on the wight (3), and a leather cap that looks somewhat usable. It is in decent shape, and covers the scalp and neck, with small holes so you can still hear while wearing it.

Thursday, November 19, 2009

An attempted counter

Talathel took a step back, reeling from the pain of the dagger. He could see the wererat's face. It seemed to mock him.

"Die!"

Talathel lunged out with his kama, but the weapon lacked purpose.

Roll(1d20)+3: 5,+3 Total:8

The rat dodged the attack.

Another Epic Turn

Gurkirat and Talathel:
So the henchmen decide to step up and do their thing, and they attack with their crossbows.


Starks (attacking the wererat):
to hit:
Roll(1d20)+3:
10,+3
Total:13

Miss!

Hench 1:
To hit:
Roll(1d20)+2:
17,+2
Total:19

Hit!

Damage:
Roll(1d8)+0:
1,+0
Total:1

The henchmen shoots his crossbow, which deals a glancing blow.

Hench 2:
Roll(1d20)+2:
4,+2
Total:6

Miss.

It appears it's the rat's turn again. There are only two that are not either vomiting or reeling in severe pain: the wererat, and one of the rats.

The wererat goes for broke and attacks Talathel with his dagger.
Roll(1d20)+1:
20,+1
Total:21



Hit! Is it critical?
Roll(1d20)+1:
6,+1
Total:7



No.


Damage:
Roll(1d4)+5:
2,+5
Total:7


The wererat stabs Talathel very well with the dagger, and pulls it back with a satisfied glimmer in his eyes.

The rat attacks Gurkirat again:

Roll(1d20)+0:
8,+0
Total:8


The rat pathetically lunges towards Gurkirat as he casually takes a step back.

Your turn, Gurkirat and Talathel

Rolls for Dan

Here is my constitution roll.

Roll(1d20)+2: 14,+2 Total:16

Do I need to re-roll perception for the search of the body? Also, I will know how to respond better when I find out how that bitch slap effected me.

Hope that wight wasn't like Roman Polanski

"What is a teenage boy doing down here?" While Darvin searches around the remains of the weight, Beranhond strolls over and opens the left door.

Cast your net wide

Grumbleshanks mimed the presence of the two direrats and his plan to burst around the corner and cast his net. Following their promise to charge behind him, he readied his net. He took a quick peek around the corner to zero in on the rats. He took a deep breath, nodded, kissed his net, and sprang around the corner with the others right behind. As soon as he was close enough, he let the net fly. In the same fluid motion, he stepped into the mucky, poopy sewage trench to let the others charge past as he readied his spear.

Initiative: (make a difference for ranged?): 10+2=12

Net cast: 15+4=19 (do I get both?)

Bomb-dee-bomb bomb bomb

The three rats all charging gave Gurkirat a good scare, even though they all missed in their attacks. In a brief moment of panic, he reached into his bag and pulled out his vile concoction crafted the night before. Might as well use this before I'm killed.

"Hold your breath!" he shouted and followed his own advice by taking a large gasp of air.

Throw the poison cloud at the dire rat attacking Talathel. Gotta keep that evil thing at the center of this cloud. Does this open me up for an attack of opportunity?

Round two

Talathel dodges the first attack. Determined to strike at the wererat, he swings again with his kama.

Roll(1d20)+3: 18,+3 Total:21

Its a hit! But Talathel doesn't think it did a lot of damage.

Roll(1d6)+2: 2,+2 Total:4

He pulls the kama back towards him, the attack did more than he thought. The once shiny silver blade was now dotted with crimson. The beast was bleeding.

Holding Your Breath (Underwater or Elsewhere)

Suffocation

A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The check must be repeated each round, with the DC increasing by +1 for each previous success.
When the character fails one of these Constitution checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.
Slow Suffocation: A Medium character can breathe easily for 6 hours in a sealed chamber measuring 10 feet on a side. After that time, the character takes 1d6 points of nonlethal damage every 15 minutes. Each additional Medium character or significant fire source (a torch, for example) proportionally reduces the time the air will last. Once rendered unconscious through the accumulation of nonlethal damage, the character begins to take lethal damage at the same rate. Small characters consume half as much air as Medium characters.

Sneakiness be Damned

Monster's Initiative Roll:
Roll(1d20)+3:
19,+3
Total:22



They go first.

The human at your feet jumps to his feet and suddenly his skin starts to ripple, and he transforms before your eyes into a hybrid wererat, standing on his hind legs and facing you with a dagger in his hand.

The dire rat acts while the human is transforming and rushes at Talathel, lunging at him with a bite attack.
Attack roll:
Roll(1d20)+0:
13,+0
Total:13



Miss.

The three rats decide to attack Gurkirat instead.
Attack rolls:
Roll(1d20)+0:
15,+0
Total:15

Roll(1d20)+0:
11,+0
Total:11

Roll(1d20)+0:
12,+0
Total:12



I believe all three of those missed, but I don't have your character sheet available to me at work, so I can't check. Could you verify that those missed?

No damage was dealt this round. Good, I guess? Your turn, Gurkirat and Talathel. The henchmen will attack once you are done.

I Will Follow You Into the Dark

As the wight collapses into a pile of dust and bone, you hear a weak voice from the door to your left. "Hello? Who are you? Could you let me out?"

The voice sounds rather high pitched, like a teenage boy.

Battle Thalatha

Beranhond, taking his trusty black arrow, notches, and fires straight at the creatures heart.

Attack:
Roll(1d20)+0:
20,+0
Total:20 (hit, critical)


critical attack:
 Roll(1d20)+0:
16,+0
Total:16 (hit)

damage:
Roll(1d6)+1:
4,+1
Total:5x2=10

(in 4e, rolling a 20 just does maximum damage, so I corrected this).

The black arrow goes straight into the creatures body. The creatures staggers and then drops to the ground, dead.

Wednesday, November 18, 2009

Battle - ithnain

Attacking for Nick (since you said you just wanted an assumption), with grammar corrected.


Charging forward with the cutlass Darvin swung his left with a downward slashing force while bringing  his right cutlass in an upward thrust. The downward slash put a deep gash in the decaying flesh, while the thrusting blade went through the creatures back. He pulled out the swords and spun to deflect any counter attack.

Attack:
Roll(1d20)+4:
19,+4
Total:23

and

Roll(1d20)+4:
15,+4
Total:19

Damage:

Roll(1d6)+2:
1,+2
Total:3

Roll(1d6)+1:
5,+1
Total:6
Total=9 damage

Supplies!

Gurkirat glanced at Talathel but since he wasn't moving, decided to surprise this worthless meatsack sitting on the ground. Picked a bad time to whittle.

Attack to hit:
18+4=22
(sorry, I'm confused but I think this is a hit)

Damage:
2+3=5
(Maybe? I need to look at the spreadsheet again. But this is my stuff for the day/night)

Attack - wahed

Beranhond takes a step back to stand next to Thojodolf, readies a non-silver arrow, and aims at the head of the Zombie-like critter.

Ranged attack:
Roll(1d20)+0:
15,+0
Total:15 (hit)

The arrow hits solidly with the a 'plink' into the head, but doesn't seem to do too much damage.
damage
Roll(1d6)+1:
2,+1
Total:3 (take that...)

Beranhond & Darvin vs. the Undead, Round 1


Here's a map of where you are. The passageway is 5 ft. wide, so you can't get past the creature in this hallway. Also, only two people can fight side by side in the narrow confines, so there isn't much hope of flanking him.


Undead's Initiative:
Roll(1d20)-1:
11,-1
Total:9


You two go first. I am doing turns like this: Player, non-players, etc. to try to speed things up. You two go first. You have until noon to take your turn, but if you get it done earlier, I will move it along. :) Please describe where you are moving, as well, if your action involves moving around. I have added this creature to the google docs spreadsheet as number 6.

 
Also, what weapons do each of you have out? I believe you said you already drew your weapons. Did you draw the silver ones or the non-silver weapons?

Battle Time, Reprise

Beranhond and Darvin:
Actually, I was able to find the stat that I needed. The creature's perception roll:

Roll(1d20)+10:
17,+10
Total:27

You have definitely been found out.


Out of the shadows of the first door on the right steps a nightmarish creature that looks like a living shadow in humanoid shape. It is wearing ragged clothing, and through the blackness that seems to seep from it, you think you see bone and rotting flesh.

Now, please roll initiative.

A Light At the End of the Tunnel

Tigrisclawu remains skittish, perched on Beranhond's shoulder as they creep around the bend in the tunnel.
"The stench is getting stronger!"

"It is. Even I can smell it now," Beranhond responds.

"That's disgusting." Darvin adds.

As you get farther down the 10 foot bend in the tunnel, you see that around this small curve, there is a 20 ft. long straight section, with doors mirroring each other down both sides. The doors are roughly evenly spaced, and there are 4 doors on each side. Several of the doors appear to be slightly ajar. At the end of the tunnel, there appears to be an open room, and it is from there that the light is spilling into the tunnel. The light is coming from a glass ball, which seems to be giving off a magical, slightly harsh, pale blue light.

As you get about 3 feet from the entrance, you think you hear what sounds like labored breathing, though it is very, very rough. It seems to be coming from one of the doors on the right hand side of the tunnel, though you can't quite tell which. The first door on the right is open, though you can only see one side of the door frame from where you are standing, and the second seems ajar, too.

Can I get a stealth check, please?

lets try this again

Moving forward everyone gets into attack position.
Can Tigrisclawu smell anything new? 

If not, can we just open the door, weapons ready, smoke bomb thing in hand.

Battle Time

Gurkirat and Talathel:
You sneak up, and 30 feet away you spy a small group of creatures. Closest to you, there is a wererat in human form. He is sitting on the ground, leaning against the wall of the sewer and whittling on a stick. Just beyond him are 1 dire rat and 3 rats, who are watching him, somewhat mesmerized.

Please roll me stealth. This will be an opposed roll and you have to beat the roll below to remain unseen:

Roll(1d20)+4:
3,+4
Total:7


That whittling must be amazingly fascinating. He's pretty oblivious to the world around him.

Tuesday, November 17, 2009

Battle Time, Maybe...

Grumbleshanks:
You come up to intersection T uneventfully. As you arrive at the intersection, you smell the stench of rats. You peek around the corner, but in the dim light, you are unable to tell if there is anything in the tunnel, though you think you hear something sniffing around. From your estimation, it sounds like there can't be more than three rats down the tunnel, though they do sound big, and they are likely no more than 30 or 40 feet away. There is a bit of light coming down intermittently through shafts of light in between stones that were shaken by the earthquake, but it's very dim, about the strength of a candle lit every 20 ft., and you are unable to tell whether there is anything there or not. Would you like to go further or stay and listen/smell some more?

                                                            

Darvin and Beranhond:
Darvin opens the door slowly, and as the door cracks open, white light spills out from the hidden doorway, and everyone can see clearly again. Darvin has low-light vision, so this isn't that bad for him, but everyone else was having some problems seeing. As the door swings slowly in, another short bit of tunnel is revealed before the tunnel bends to the right and you can see through the opening part of a large, wooden door. It is on the left hand side of the tunnel, and from the doorway, you can't tell what else could be behind the door.

Be vewy, vewy quiet

Gurkirat pondered the information relayed by Talathel. He pulled out his map and consulted it briefly, but in reality had already made his mind up. No more putting it off just because it makes my manly bits recede into my stomach. "I suggest the two of us creep ahead and hit these rats with a sneak attack. You should go first since you have the better senses this day. Hopefully we can manage a hit from afar and then as the come at us we can use one of the poison clouds."

Gurkirat glanced back at Starks and the two henchmen. "You two linger back out of earshot but as soon as we engage these foes, come up and help us as soon as you can. We'll drop back after we get their attention." He started to creep around the corner but then paused and came back. "I recommend getting out your ranged silver weapons unless you wish to run into the cloud to kill the rats. You can hold your breath to avoid the poison, but I don't relish a fight without my precious breath. Up to you though." Following his own advice he pulled his sling from one pocket and some bullets from the other and nodded his head at Talathel to lead the way.

Cross Section

Cross Section of the Tunnel: (Channel down middle is about 2/3 full of sewage.)


1 ft.


1 ft.


1 ft.


1 ft.


1 ft.


1 ft.


1 ft.
<1 ft.> <1 ft.> <1 ft.> <1 ft.> <1 ft.> <1 ft.> <1 ft.>

Skip it, Skip it!

"Let's go for it. If we see anything when the secret door opens we should throw in one of the Gurkirat's potions, you have much better dexterity than I do, so you should be the one to do that."
I am going to go ahead and do the description as it isn't too big of a deal.
The group stands, weapons ready, as Darvin pushes against the wall as it opens we see...

What to do, what to do...

Darvin looked at the door and said, 

"I say we open the door and face whatever is back there. What if this is the Rat Queen's lair? We can end this thing before it even starts. Your thoughts Beranhond?"

Sneaky cats

Tigrisclawu's eyes widened and he darted up Beranhond's shoulder.
"Something very unnatural is in there... something is human and something is rotting and very, very wrong."
Beranhond relayed the message to Darvin and they discussed what they should do.


Unnatural and foul? Perhaps something undead, especially with the 'decay longer than it should have'

One small step

Grumbleshanks checked his dagger and net to make sure they were ready for a quick draw. Satisfied, he hefted his silver-leafed spear and motioned for silence and for Hring to lead with him. He intended to sneak up to intersection T then creap up sewer segment TL. Heart thumping, the druid damned his forgetfullness; he hadn't said good night, good morning, or possibly goodbye to Squiggles. "Hang tight my slippery ink sack," he thought to his long time companion. He received a dismayed and confused message in return. "Farewell," he sighed softly and stepped into the darkness flanked by Hring and followed by the goonies.

If we get in a battle I intend to step back and let the Tall folk engage first. Since I wield a spear, can I thrust between my crew? I will cast cure light wounds should someone take a grievous injury. If more rats come charging down the sewer, I will entangle one.

The Scent of a Woman

Tigrisclawu replied (after an amazing 32 perception roll) that there were a lot of smells coming from behind the door. It smelled very strongly of sweat and grime on unwashed bodies, rot and decay. There was something odd about the smell of decay in the room, something very repulsive, as if the rot had been going on longer than it should have.

Smelling around the door a bit closer, Tigrisclawu thought he smelled two creatures in the room beyond. One was human, the other was something unnatural and foul. Tigrisclawu had never smelled the unnatural thing before, and didn't know what to make of it.

Darvin, Tigrisclawu won't be doing any fighting yet. He is not an "attack cat" quite yet, and Beranhond and I have discussed that he will be playing a roleplaying role right now, but won't be able to do combat until he becomes a true animal companion.

The Ears Have Walls



As Talathel and Gurkirat crept through the sewers, they came to intersection I without any incident. As they turned the corner, Gurkirat motioned to everyone that they should be extra careful, and then motioned for Talathel to check around the corner.

Talathel peeked around the corner, and though he couldn't see anything, could faintly make out the sound of squeaking rats. From what he could make out, it sounded like they were probably about 50 feet away, but the echoes in the sewers made it difficult to tell how accurate that was.

                                                                                      

Grumbleshanks found that below the surface, there was a rougher wall than normal at intersection U, and someone had carved out hand- and foot-holds into the wall. "Not a true ladder, but it will work," he said to himself. He climbed down, took a look around and called the rest of the gang down.

The sewer appeared to be empty. The carved hand-holds could have been used by either the denizens of the sewers or a thief trying to create a convenient escape route. The work was somewhat crude, and looked to have been made by using some sort of sharp blade to widen the gaps that already existed.

Monday, November 16, 2009

All to battle stations!

Beranhond stepped to the back, readied his bow. Hring's men stepped to the front with Darvin walked to the front.
"Do you smell anything Tigrisclawu?" He asked. As Darvin waited for his signal.

Perception:
Roll(1d20)+5:
19,+5
Total:24

...And Push

"Yeah I can. All I have to do is push it. It's a pretty simple door, but its very well hidden. Everyone quickly and quietly get into position in case something jumps out at us. Beranhond, tell that attack cat of yours to be ready." 

The party manned their battle stations.

Magic auras

Beranhond casts the spell and waits. Feeling two auras thirty feet, but not directly behind the door, he turns to Darvin.
"We are dealing with magic some magic auras behind the wall. But, I do not think they have anything to do with keeping the secret wall shut or anything. Can you open it?"

Walls

"Very nicely done." Beranhond said, impressed with Darvin's perception ability (roll). "I have no experience with thievery or secret walls, any idea how to get behind it? I will check for any magic or mystical power."

Arcana:
Roll(1d20)+6:
10,+6
Total:16

Plug your noses

Maybe I missed something earlier, but I'll ask anyways: how big and how heavy are Gurki's bombs (or are they more like grenades?)

After raising his objections, Grumblshanks noticed they fell on few ears. Grumbling about Tall Folk who never listen to the opinions us Fair sized folk, he walked over to his crew. Grumbleshanks asked the goons to carry the bombs (but keeps on for himself if they're small enough). He explained his dislike of the original drop zone and asks their opinion hopping down manhole U. Only grunts responded. Hring seemed lost in thought. I'll take that as a yes.

"Follow me, my sewer squigies. Time to scrape this filth away." He picked up his gear and marched away humming an off-key funeral dirge. The cronies waited for Hring's go-ahead, and with it, they followed the waddling halfling.

They came to manhole U. Grumbleshanks examined the hole looking for a ladder or handholds for climbing out--for a quick escape.

If there are none, we go to the hole to the NE and look. If still nothing, I'll have a think.

If we find them at either:

Grumbleshanks asked, "Who wants to go first?" With no volunteers, he grabbed Arngrim's pant leg dragged him to the hole. What the hell. "Plug your noses" and with that the halfling's head disappeared down into to the stinky filthy underthere.

He paused halfway down the ladder for a look-see. He saw...

Here are my rolls:

Perception: 15+8=23

Stealth 13+2=15

Anyone have any Drano?