May 7th, 1371
The adventurers divided into three groups. Group 1 consisted of Talathel, Gurkirat, Starks, and 2 henchman. Group 2 included Grumbleshanks, Hring, Arngrim, and 2 henchmen, and group 3 included Darvin, Beranhond, Thjodolf, and Scriptus and Codex. Everyone tried to be sneaky and perceptive. Cross Section of the Sewers.
Darvin and Beranhond (And Nym):
Upon entering the sewers, Darvin immediately discovers a secret door. Beranhond inspects the door for magic, and finds two auras. Darvin got everyone into position, while Tigrisclawu smelled for things. Tigrisclawu warned everyone that there was a person and something unnatural and foul behind the door. The group gets tense, and opens the door. They find a small tunnel, and continue to explore deeper, when an undead creature attacks them. Beranhond shoots arrows at it and Darvin attacks it with his cutlasses, and with a bit of help from a henchman, the wight goes down, almost draining Darvin.
As it dies, they are surprised to find a teenage half-elf boy trapped nearby. The boy introduces himself as Nym, and Beranhond and Darvin introduce the rest of the party with them to this mysterious stranger. Nym is very concerned that they are going to continue the abuse he's already been subjected to, and is not helped by Darvin's introduction as a pirate, though Beranhond helps to calm him down. Nym shows off some magic tricks, and Beranhond begins to suspect, with Tigrisclawu's help, that Nym is actually a girl. They keep talking, and Beranhond openly asks Nym if he's a girl, which Nym denies with a very blatant lie. The conversation continues, with Nym getting worried, but being soothed by Beranhond. Nym joined the party, and they set off again as Beranhond notices that Scriptus and Codex are sweet on each other.
Nym follows the group as they investigate the other doors in the corridor where they found Nym, wishing she could run. They find a body that has been dead for several hours, which Beranhond tries to heal and which makes Nym both curious and squeamish. Beranhond uses this as an opportunity to ask Nym about religion. They have a short discussion as they continue their search, while Darvin gets lost in thought. They enter a room with some rather odd things sitting around. They search the room, and find some magical stuff, including a Lathanderian robe. Nym grabs a light orb and rambles for a while, Beranhond finds a book, which he tries to open, but it explodes in his face. He heals those who need it. Not one for pleasantries, Darvin hurries them along to get back to the action, after Beranhond saves what he can from the charred remains. Nym is a bit confused about what's going on, but they get going again soon.
As they travel, Nym trails a little behind and gets caught in a daydream, but they travel on. Nym gets caught up on fighting wererats as they travel, and Beranhond gives her some silver arrows and advice. She is very nervous still when they come across a wererat that runs from them and leads them into a smoke cloud, which they quickly backtrack from to think through their actions.
Grumbleshanks:
Grumbleshanks hands out 1 Stinking Cloud Gas Grenade to himself, Arngrim, and Hring, and enters the sewers. They use some very handy hand and footholds that someone very considerately carved into the walls of the sewer. He continues adventuring down the sewers, preparing for the worst. Grumbleshanks hears something, and stands and listens for rats. He finds some, and attacks with his compatriots. The battle is over very quickly. Grumbleshanks got up and started off again down the tunnel.
He came upon another group of enemies, and tries unsuccessfully to sneak up on them. He attacks, and throws another Gas Grenade, disabling an enemy, who falls back to regroup.
Talathel and Gurkirat:
The group enters the sewers and comes upon some rats that they can't see but can hear. They decide to attack, trying to do so before they are noticed. They sneak up, and catch a wererat in human form unawares with several of his "friends."
They attack, Gurkirat swiping first before the rat-folk retaliate and attack feebly against Talathel. Talathel fights back, and Gurkirat throws a Stinking Cloud Grenade at the enemies. They trade another round of blows, both sides absorbing some small damage. And another round goes by, with all participants starting to feel somewhat pathetic by the time the enemies fall to Talathel and Gurkirat's attacks.
Showing posts with label Grumbleshanks. Show all posts
Showing posts with label Grumbleshanks. Show all posts
Tuesday, March 26, 2013
Wednesday, February 27, 2013
Recap: As It Was Before, So Shall It Be Again 1.2B
May 6th, 1371
At this point, Hring (the man who is hosting the adventurers) explains to the adventurers that he would like their help with the wererats that are infesting the sewers. He offers to pay them and supply them with alchemical silver weapons if they will take out the creatures' leaders. Talathel is incensed by the audacity of the man for sending his thugs to incapacitate him and Darvin. Beranhond asks questions about how the man gathered his information about the wererats.
Hring apologizes for having his thugs drug Talathel and Darvin, and explains that he has been trying to fight the wererats for several years, and that the wererat leaders were once his friends, before they were corrupted. He supplies them with maps of the sewers, and as he's working with the group to plan their raid of the sewers (and Beranhond has a flashback), one of the men who drugged Talathel and Darvin walks into the room. The group keeps discussing the best way to kill the wererats without fighting, and decides that they need to make a bunch of oil potions of stinking gas to try to incapacitate the wererats so they can kill them more easily. Grumbleshanks insults Beranhond, who gets rather angry, storms off to the bathroom to calm down, and then apologizes and returns to the discussion.
That makes a second trip to the bathroom!
Once Beranhond returns, Gurkirat volunteers to use his alchemical skills to make some oil bombs, and Hring realizes that he hasn't actually met any of the adventurers yet. The group is introduced, and Hring explains more about the situation. Grumbleshanks tries to make nice, and the group solidifies their plans for creating oil bombs for use in the sewers.
Everyone starts to head off to their own tasks, include a scouting mission performed by Darvin and Talathel and a herd (murder) of cats, starting at a pub they had already become acquainted with. Grumbleshanks and Gurkirat go to work on some spiced wine and oil bombs, and Beranhond tried to gather some information. From what he found, the situation looked very dire, with Neverwinter, Waterdeep, and the sea around the Sword Coast all in states of distress.
When Darvin and Talathel returned, they regaled the group with the tales of their derring-do. Also, they showed off a cool magic sphere they found that changes shape when held into a cube that can cast spells, though they had a lot of problems figuring that out.
Gurkirat had a couple mishaps while trying to make oil bombs and accidentally incapacitated Grumbleshanks as he walked down the hall, returning from the restroom. They were rescued by a distressed maid before they were noticed by Darvin and everyone ran to help. It wasn't as bad as it seemed at first, as the noxious fumes just put everyone to sleep.
And that's trip 3 to the bathroom!
Beranhond tried to go to bed, but Darvin woke him up from his slumber in order to get him to explain what the magic cube does and what spells it can cast.
Soon enough, everyone went and finished their preparations, with the plan to go invade the sewers the following day.
At this point, Hring (the man who is hosting the adventurers) explains to the adventurers that he would like their help with the wererats that are infesting the sewers. He offers to pay them and supply them with alchemical silver weapons if they will take out the creatures' leaders. Talathel is incensed by the audacity of the man for sending his thugs to incapacitate him and Darvin. Beranhond asks questions about how the man gathered his information about the wererats.
Hring apologizes for having his thugs drug Talathel and Darvin, and explains that he has been trying to fight the wererats for several years, and that the wererat leaders were once his friends, before they were corrupted. He supplies them with maps of the sewers, and as he's working with the group to plan their raid of the sewers (and Beranhond has a flashback), one of the men who drugged Talathel and Darvin walks into the room. The group keeps discussing the best way to kill the wererats without fighting, and decides that they need to make a bunch of oil potions of stinking gas to try to incapacitate the wererats so they can kill them more easily. Grumbleshanks insults Beranhond, who gets rather angry, storms off to the bathroom to calm down, and then apologizes and returns to the discussion.
That makes a second trip to the bathroom!
Once Beranhond returns, Gurkirat volunteers to use his alchemical skills to make some oil bombs, and Hring realizes that he hasn't actually met any of the adventurers yet. The group is introduced, and Hring explains more about the situation. Grumbleshanks tries to make nice, and the group solidifies their plans for creating oil bombs for use in the sewers.
Everyone starts to head off to their own tasks, include a scouting mission performed by Darvin and Talathel and a herd (murder) of cats, starting at a pub they had already become acquainted with. Grumbleshanks and Gurkirat go to work on some spiced wine and oil bombs, and Beranhond tried to gather some information. From what he found, the situation looked very dire, with Neverwinter, Waterdeep, and the sea around the Sword Coast all in states of distress.
When Darvin and Talathel returned, they regaled the group with the tales of their derring-do. Also, they showed off a cool magic sphere they found that changes shape when held into a cube that can cast spells, though they had a lot of problems figuring that out.
Gurkirat had a couple mishaps while trying to make oil bombs and accidentally incapacitated Grumbleshanks as he walked down the hall, returning from the restroom. They were rescued by a distressed maid before they were noticed by Darvin and everyone ran to help. It wasn't as bad as it seemed at first, as the noxious fumes just put everyone to sleep.
And that's trip 3 to the bathroom!
Beranhond tried to go to bed, but Darvin woke him up from his slumber in order to get him to explain what the magic cube does and what spells it can cast.
Soon enough, everyone went and finished their preparations, with the plan to go invade the sewers the following day.
Thursday, February 21, 2013
Recap: As it Was Before, So Shall It Be Again 1.2A
After being drugged by thugs in the sewers, Darvin and Talathel were brought to the estate of Hring Darkeyes, a wealthy merchant. Beranhond, Grumbleshanks, and Gurkirat all arrived at the estate some time later to find them unconscious on a couple cots in a large audience chamber.
Darvin and Talathel awoke, Beranhond tried to engage Grumbleshanks and Gurkirat in conversation, and food was brought in and Grumbleshanks began to eat. Gurkirat began eating as well. Beranhond felt a bit slighted by the silence that followed his greeting, and tried to Darvin instead. Failing that, he decided eating was a good idea. Unfortunately, Beranhond's cat, Tigrisclawu, had other ideas, and decided to create a ruckus, ruining the food that everyone was enjoying and pissing off Grumbleshanks.
Having lain awake but unmoving until this point, Talathel realized that he really had to pee. Tigrisclawu needed to go out, too. Tigrisclawu went outside, and Talathel mentioned he needed to use the restroom, followed by almost everyone else. Grumbleshanks took the opportunity to ask the guards outside the door what was happening, which was a question the guards were unable to answer. Beranhond scolded Tigrisclawu and repaired the food. Talathel, Darvin, and Beranhond headed to the restrooms, and Beranhond waited while Darvin and Talathel took their turns.
Wow, I forgot how much excrement I had to put up with at the beginning... ;)
Back in the room, Grumbleshanks explored a bit and finds a back room filled with silver weapons. Tigrisclawu grew bored waiting in line for the bathrooms and checked out the kitchens. Beranhond follows his lead and grills the chef for information (pun intended). Gurkirat grows bored waiting for everyone to get done with their exploration and plays his clarinet. A man walks, unnoticed, down the hallway and stands in the doorway of the room where Gurkirat and Grumbleshanks are hanging out. He is finally detected when Talathel and Darvin return from the restroom. Grumbleshanks finally notices the man in the doorway, too. Beranhond goes and shaves, then returns to the room.
Darvin and Talathel awoke, Beranhond tried to engage Grumbleshanks and Gurkirat in conversation, and food was brought in and Grumbleshanks began to eat. Gurkirat began eating as well. Beranhond felt a bit slighted by the silence that followed his greeting, and tried to Darvin instead. Failing that, he decided eating was a good idea. Unfortunately, Beranhond's cat, Tigrisclawu, had other ideas, and decided to create a ruckus, ruining the food that everyone was enjoying and pissing off Grumbleshanks.
Having lain awake but unmoving until this point, Talathel realized that he really had to pee. Tigrisclawu needed to go out, too. Tigrisclawu went outside, and Talathel mentioned he needed to use the restroom, followed by almost everyone else. Grumbleshanks took the opportunity to ask the guards outside the door what was happening, which was a question the guards were unable to answer. Beranhond scolded Tigrisclawu and repaired the food. Talathel, Darvin, and Beranhond headed to the restrooms, and Beranhond waited while Darvin and Talathel took their turns.
Wow, I forgot how much excrement I had to put up with at the beginning... ;)
Back in the room, Grumbleshanks explored a bit and finds a back room filled with silver weapons. Tigrisclawu grew bored waiting in line for the bathrooms and checked out the kitchens. Beranhond follows his lead and grills the chef for information (pun intended). Gurkirat grows bored waiting for everyone to get done with their exploration and plays his clarinet. A man walks, unnoticed, down the hallway and stands in the doorway of the room where Gurkirat and Grumbleshanks are hanging out. He is finally detected when Talathel and Darvin return from the restroom. Grumbleshanks finally notices the man in the doorway, too. Beranhond goes and shaves, then returns to the room.
Tuesday, February 19, 2013
Recap: As it Was Before, So Shall It Be Again 1.1B
Upon arriving in Baldur's Gate, Beranhond was promptly involved in an altercation with a priest of Lathander before performing a mass healing of those injured in the earthquake. After healing the crowd, he discovers that the earthquake seems to center on the Temple of Lathander, where there is an inordinate amount of foul rot and a chasm leading into the sewers. Narath, Beranhond's goddess, appeared to him and he reveals that he is rather infatuated with her. Hearing voices, Beranhond backed out of the tunnels to find out more before diving in. He was approached and asked to meet an important figure in the city.
Darvin and Talathel met with Marty, a rather shady fellow related to Darvin's romantic interest (Mashy) back in the fishing village he'd left. Marty informed them of strange creatures in the sewers and offered 20 gold for each unusual body collected from the sewers. They rested and waited for dark, when they ran off to make some cash after having a discussion about whether working for Marty was really something that two honest adventurers should be doing. They climbed into the sewers, where they ran into a group of thugs, who told them to back off. Irked, but not seeing another way out, they followed the thugs. The thugs didn't appreciate being followed, and knocked them both unconscious.
Grumbleshanks and Gurkirat ran into each other in a meeting that was rather confrontational and full of misunderstandings, and then made their way into the city, where they fought a couple rats attacking the city guards. They realized shortly after the fight that these were wererats, rather than regular rats. They discovered that the people of the city were going missing, a couple people per night. They also were summoned by a half-orc named Thjodolf to meet an important figure.
Darvin and Talathel met with Marty, a rather shady fellow related to Darvin's romantic interest (Mashy) back in the fishing village he'd left. Marty informed them of strange creatures in the sewers and offered 20 gold for each unusual body collected from the sewers. They rested and waited for dark, when they ran off to make some cash after having a discussion about whether working for Marty was really something that two honest adventurers should be doing. They climbed into the sewers, where they ran into a group of thugs, who told them to back off. Irked, but not seeing another way out, they followed the thugs. The thugs didn't appreciate being followed, and knocked them both unconscious.
Grumbleshanks and Gurkirat ran into each other in a meeting that was rather confrontational and full of misunderstandings, and then made their way into the city, where they fought a couple rats attacking the city guards. They realized shortly after the fight that these were wererats, rather than regular rats. They discovered that the people of the city were going missing, a couple people per night. They also were summoned by a half-orc named Thjodolf to meet an important figure.
Monday, February 18, 2013
Recap: As it Was Before, So Shall It Be Again 1.1A
For the sake of helping both the new and old to this game, I will be starting with a recap of what has happened already in the world. Feel free to comment on things that you or your characters especially liked or disliked. Remember that < i > and < / i > make text italics, which is used for out of character comments. Also, < b > and < / b > make text bold, if you would like to emphasize something.
Our story began in Baldur's Gate, on May 5, 1371, where Beranhond, Darvin, Talathel, Grumbleshanks, and Gurkirat all arrived in a city that had just been destroyed by an earthquake followed by a tsunami.
Beranhond, a human cleric and budding prophet, was on a search for meaning and following the chaotic urgings of his goddess.
Darvin, a half elf ranger, was in search of adventure and a life as a pirate, fleeing marriage and the father of a halfling girl who was smitten with him.
Talathel, an elf monk, sought peace and meaning for his life. His primary companions Darvin and the flask he always carried were his prime motivators in the beginning.
Grumbleshanks, a halfling druid, came in search of status and answers to his questions about why the druid circles in the area were under attack.
Gurkirat, a gnome bard, was in search of fame and fortune, and just happened to be in the area.
They arrived a Baldur's Gate that looked like this:
I know this is very little detail, but I will get faster as I go. :) I hope this whets your appetite.
Edit: 2-19-13, 8:17 AM - Correction: Darvin is a half-elf, not a human.
Our story began in Baldur's Gate, on May 5, 1371, where Beranhond, Darvin, Talathel, Grumbleshanks, and Gurkirat all arrived in a city that had just been destroyed by an earthquake followed by a tsunami.
Beranhond, a human cleric and budding prophet, was on a search for meaning and following the chaotic urgings of his goddess.
Darvin, a half elf ranger, was in search of adventure and a life as a pirate, fleeing marriage and the father of a halfling girl who was smitten with him.
Talathel, an elf monk, sought peace and meaning for his life. His primary companions Darvin and the flask he always carried were his prime motivators in the beginning.
Grumbleshanks, a halfling druid, came in search of status and answers to his questions about why the druid circles in the area were under attack.
Gurkirat, a gnome bard, was in search of fame and fortune, and just happened to be in the area.
They arrived a Baldur's Gate that looked like this:
I know this is very little detail, but I will get faster as I go. :) I hope this whets your appetite.
Edit: 2-19-13, 8:17 AM - Correction: Darvin is a half-elf, not a human.
Wednesday, March 23, 2011
The Lady
In the interest of getting this moving again...
Everyone finds some random thing to do during their free day in Tarsis. Nym and Darvin were planning on spending a romantic day together. This was interrupted by the sword who spent most of the morning badgering him about a growing evil. With a heavy sigh he searched it out and discovered that a local priest had been possessed by a minor ifrit that had been intent on raising a demon.
No one was sure what Grumbleshanks did and he did not volunteer any information.
Violet and Aranel wound up spending the day parusing the local museums and noble shops.
The next morning Ascadan took them to the harbor loaded them on the ship and waved goodbye. It took a few days, but the captain of the vessel finally tracked down the Lady Narath.
From afar the ship looked like it was in good condition, but when Captain Darvin arrived on the ship he could tell that it had been through a few rough patches in the last couple of days. The sails had tears in them and the crew looked haunted.
Everyone finds some random thing to do during their free day in Tarsis. Nym and Darvin were planning on spending a romantic day together. This was interrupted by the sword who spent most of the morning badgering him about a growing evil. With a heavy sigh he searched it out and discovered that a local priest had been possessed by a minor ifrit that had been intent on raising a demon.
No one was sure what Grumbleshanks did and he did not volunteer any information.
Violet and Aranel wound up spending the day parusing the local museums and noble shops.
The next morning Ascadan took them to the harbor loaded them on the ship and waved goodbye. It took a few days, but the captain of the vessel finally tracked down the Lady Narath.
From afar the ship looked like it was in good condition, but when Captain Darvin arrived on the ship he could tell that it had been through a few rough patches in the last couple of days. The sails had tears in them and the crew looked haunted.
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Sunday, February 20, 2011
The trial, such as it is.
Lanarra looked up as the door opened.
"Well hello gentleman. What is the problem?"
The villagers grabbed Grumbleshanks and shoved him forward. "We caught him snooping around last night. He claimed to be looking for a more comfortable spot to sleep.
Lanarra looked him over closely.
"Well introductions first please." She quickly introduced Nym, Darvin, and the villagers to her friend Aranel, before turning back toward Grumbleshanks.
"What do you have to say for yourself?" She asked pointedly.
"Last night, I decided not to join the lovebirds." He said pointing at Nym and Darvin. "Who knows what sort of debauchery they get into. So, I went to camp outside. It was rather uncomfortable so I decided to try to sleep on one of the thatch roofs."
"That could be plausible. An odd thing to do. What do you all have to say in his defense?" Lanarra asked turning toward Darvin, Nym, and Violet.
"Well hello gentleman. What is the problem?"
The villagers grabbed Grumbleshanks and shoved him forward. "We caught him snooping around last night. He claimed to be looking for a more comfortable spot to sleep.
Lanarra looked him over closely.
"Well introductions first please." She quickly introduced Nym, Darvin, and the villagers to her friend Aranel, before turning back toward Grumbleshanks.
"What do you have to say for yourself?" She asked pointedly.
"Last night, I decided not to join the lovebirds." He said pointing at Nym and Darvin. "Who knows what sort of debauchery they get into. So, I went to camp outside. It was rather uncomfortable so I decided to try to sleep on one of the thatch roofs."
"That could be plausible. An odd thing to do. What do you all have to say in his defense?" Lanarra asked turning toward Darvin, Nym, and Violet.
Tuesday, January 25, 2011
The road back...
Nym, Darvin, Violet, and Grumbleshanks decided to leave for the Lady Narath that evening. While packing up the meager remnants of their supplies they found two amulets wrapped around a note.
Darvin and Nym:
I finished these up while on the road. They only offer one healing a day, but it should provide some assistance.
Beranhond
They road out later that evening. Nym rode out on Nesme, Darvin and Violet on random horses they were able to acquire. Grumbleshanks trotted along on a donkey he named "Buggles."
They traveled for several days and nights without incident. They camped each night and Grumbleshanks, turned out to share the halfling love of food and was, though not at first, willing to share his food and ale.
On the fourth day they came to a small village late in the evening.
"I have had enough of camping out, I suggest we try the inn for the night..." Grumbleshanks mumbled sleepily. "Any objections?"
Darvin and Nym:
I finished these up while on the road. They only offer one healing a day, but it should provide some assistance.
Beranhond
They road out later that evening. Nym rode out on Nesme, Darvin and Violet on random horses they were able to acquire. Grumbleshanks trotted along on a donkey he named "Buggles."
They traveled for several days and nights without incident. They camped each night and Grumbleshanks, turned out to share the halfling love of food and was, though not at first, willing to share his food and ale.
On the fourth day they came to a small village late in the evening.
"I have had enough of camping out, I suggest we try the inn for the night..." Grumbleshanks mumbled sleepily. "Any objections?"
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Tuesday, January 5, 2010
Party Time
As they arrive at Hring's mansion, they can see musicians and revelers spilling out the front doors into the streets outside. Everyone is dressed in bright, colorful, flowing outfits, many with feathers and beads adorning both clothing and small tiaras and crowns. The group slowly presses their way through the throng to the front door, where they are immediately spotted by Hring, who yells, "THE HEROES HAVE ARRIVED!"
A vast sea of heads turns expectantly toward the door, and the happy merriment becomes an expectant, joyous whisper as a surge towards the heroes pushes them back into the streets. Faces the adventurers know push their way toward them, and suddenly,Darvin finds himself raised on the shoulders of Thjodolf and Arngrim. He beams with happiness at seeing his favorite half-orc friend, and Arngrim gets a big smile as well. As the others in the party watch Darvin lifted up, they find themselves raised above the crowd as well.Talathel is lifted next, on the shoulders of Lofa and Aldaho, followed by Gurkirat on Hench 1 and Hench 2's shoulders, and Beranhond on the shoulders of Scriptus and Codex, who playfully pretend they are about to drop him before steadying him and laughing heartily. Nym gets a bit nervous and uncomfortable about everyone else being raised up on other people's shoulders, but Starks whispers something in her ear that makes her blush, and she is on his shoulder and the shoulder of another guard from the mansion before she knows it. Soon she is giggling with glee as she watches Darvin try to show off with what he thinks are dashing poses for the benefit of her and the crowd.
The heroes are paraded around in a circle for a bit, cheered on by the merrymakers around them, and Hring is able to make his way to them through the crowd, grabbing Darvin's hand and pumping his arm in a vigorous handshake. As the cheering starts to subside a bit,Hring again shouts, "To the parade!" and the air fills with whoops and yells.
Talathel leans towards Hring and asks, "Parade? What parade?"
Hring laughs, "It's nothing to worry about, my elfin friend. The evening will have three main phases. We will begin with a parade, then the city council will make a presentation to you, followed by general revelry and merriment as we party by the shore of the river."
Overhearing the conversation, Gurkirat chimed in, "The city council wants to make a presentation? Is that common?"
Looking over at the gnome, Hring answered, "No. It's not. But when I brought them the heads of Rhora and Ramman, they were very grateful that you took the problem out of their hands. Also, they think of this as an opportunity to take everyone's minds off of the earthquake and tsunami and instead celebrate something good for once. They are latching onto you as a bright hope for the future."
Beranhond decided to put in his two bits. "Is there a reason we're leaving without the halfling?"
Hring seemed a bit surprised by the question. "You mean he didn't tell you?" Getting no response to the semi-rhetorical question, Hring continued, "A letter from Grumbleshanks arrived on my desk, 6 days ago now. He explained that he hates crowds and that it was time for him to be heading off on his own. I'm rather surprised he didn't at least let all of you know."
At this point, Arngrim spoke up. "Actually, I have a letter here for Gurkirat. Grumbleshanks left it with me for him." He gestured to Thjodolf, and the two walked closer to Gurkirat, and Arngrim reached into his jacket, pulled out a letter, and handed it up to the gnome.
Gurkirat ripped the letter open, and quickly read the letter. After reading it, he said, "It's as Hring says. Grumbleshanks has decided that his journey to become a man will be easier without all of us tagging along. He set off 4 days ago by ship. He wishes me the best."
Nym interrupted, "You mean the halfling's gone? That seems awfully sudden. Are you sure nothing happened to him? What if he was kidnapped by an evil prince from a faraway kingdom? Or maybe dragons are forcing him to slave away in their diamond mines! Oh no! He's a captive of dragons now! This is terrib-"
Arngrim cut Nym off. "He seemed perfectly fine when he handed me the letter. I think he just needed to travel alone."
Nym was not quite so easily dissuaded, "Are you sure? I mean, he could have been under a spell of some sort. Maybe he was just acting that way because a powerful wizard was threatening to take his family away from him and he really likes his family so he was trying to take care of them by saying goodbye to us, and---"
Again, Arngrim interrupted, "I'm pretty sure he was just being himself. He grumbled something about how I should make sure the prophet didn't steal too much."
Nym quietly responded with, "Oh."
At this point, the group made it to the Northeast gates into the city, and they were lowered from the shoulders of the men carrying them to the ground. The parade appeared to be a large, festive occasion, and there were many large decorated carriages lined up at the gates, the horses and drivers all dressed up in fancy livery for the occasion, glittering in the light of torches and the setting sun. The reddish orange glow bathed the city, making it look like a painting by an artist who only had one color in his palette, but intended to dazzle the world with that one color. The group found themselves escorted to acart at the end of the procession, decorated with dark blues and greens, imitating the ocean. There was the prow of a ship built onto the cart, as well, with stairsclevely hidden in the waves up onto the deck. The 8 horses drawing the cart were covered in heraldry that made them look something like mer-horses. The heroes were ushered up onto the small ship, and with a great deal of fanfare and cheers, the parade began.
The parade wound its way across the city to a large platform that had been constructed in the northwestern corner of the city by where the river met the outer walls. As they arrived, there were 5 men and 2 women standing on the platform.
"Must be the city council," Darvin commented to nobody in particular.
The other carriages peeled off, one by one, gradually creating a kind of perimeter fence in a semi-circle around the platform. The ship and waves cart the adventurers were on pulled up to the platform, where they stepped off the cart, and it was pulled away.
As the cart pulled out of the semicircle and onto the street, one of the two women stepped to the front of the platform and raised a hand, gesturing for silence from the crowd. The sullenly quieted their cheers, as if upset that she would think to ask them to quiet down now, of all times. As the volume in the area decreased, she raised her voice and addressed the group, "People of Baldur's Gate, the times are in are dark indeed." She paused, as if thinking of all the things that had gone wrong recently. After a moment of silence, she continued, "These brave adventurers came here from across Faerun, to help us, to be a light for us here." The crowd erupted in cheering, needing to be quieted again before she could continue. "They have eradicated the infestation of vermin living under our fair city, and seen to it that we will not be troubled any longer by the fear that our children might disappear from their play, victims of the wererat queen Rhora or her minions." Another eruption of cheering punctuated this comment. "To recognize their bravery and service to Baldur's Gate, I give them this ring," with this she held up a large signet ring over her head, "Bearing the crest of the city, and entrust them with its safekeeping." She turned to the adventurers and addressed them directly at this point. "Take this token of our gratitude, and know that where you show this, if any children of the city are present, they should give you aid." She walked over to Darvin, who was standing closest, and placed it in his hand. "Use it well, and wisely." With that, she turned around and said to the crowd, "I invite you all to celebrate this night. A cheer for the brave adventurers who saved our city!" The crowd thundered their applause at this point, causing the adventurers a bit of humble discomfort (except for Darvin, who thought this might be the chance to prove himself a mighty pirate.).
Beranhond whispered to Darvin, who was standing next to him, "If we're going to be adventuring together for much longer, we really should come up with a name for the group."
Darvin nodded his agreement, not taking his eyes off the crowd. "Yeah. Anything is better than 'the brave adventurers who saved our city'."
The crowd decided at this point that it was time to begin partying, and from the carriages, bottles of wine, kegs of beer and food of many varieties began appearing. Some of the people in the crowd began coming up to thank the adventurers, but many of them headed straight for the food. The party had just begun.
And thus begins Chapter 1.3 of Stormspout.
Wednesday, December 23, 2009
Strolling About the Countryside
Beranhond, Darvin, Grumbleshanks, Gurkirat, Nym, and Talathel traveled back to the surface, emerging near the destroyed temple. The sun was high in the sky, and spirits were high, knowing they had defeated the queen, ending her dark rule of the sewers.
Hring walked behind the heroes, carrying the heads of Rhora and Ramman. As the group entered the square, Hring walked around to the front of the group and turned to address them. "Thank you so much for your help taking care of these two. We can handle the cleanup effectively from here. Please come back to my estate and I will see to your reward before I let the city guard know about the deaths of these two outlaws. Thank you again. If there is anything else you need, please let me know."
Players:
You have all done enough bold and courageous deeds to reach level 3.
You have 10 game days to do with as you will. Please write a post explaining what your character will be doing for these 10 days, and if you have any special plans/requests that you would like to work out, please email or call me, and we will find a way to work it out.
The write up of your escapades and activities during the 10 days are due on January 5th at 6 AM PST. We will start up with regular posts again at that point, with the requirement of 1/day as usual. If you have a problem with the January 5th deadline, please let me know. Thanks.
Hring walked behind the heroes, carrying the heads of Rhora and Ramman. As the group entered the square, Hring walked around to the front of the group and turned to address them. "Thank you so much for your help taking care of these two. We can handle the cleanup effectively from here. Please come back to my estate and I will see to your reward before I let the city guard know about the deaths of these two outlaws. Thank you again. If there is anything else you need, please let me know."
Players:
You have all done enough bold and courageous deeds to reach level 3.
You have 10 game days to do with as you will. Please write a post explaining what your character will be doing for these 10 days, and if you have any special plans/requests that you would like to work out, please email or call me, and we will find a way to work it out.
The write up of your escapades and activities during the 10 days are due on January 5th at 6 AM PST. We will start up with regular posts again at that point, with the requirement of 1/day as usual. If you have a problem with the January 5th deadline, please let me know. Thanks.
Labels:
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Thursday, December 17, 2009
The Open Door
As you open the door, you notice a cleverly disguised pressure-sensitive trap on the floor.
The rest of you:
The center of the room contains a table with 4 chairs around it, and Rhora is standing to the back and right of it. Counterclockwise from Rhora, you see a small table with several small objects on top of it and a chest underneath it, a small pile of gold pieces, and a bed.
Rhora is wearing a large, heavy black cloak, with the hood down. She has a scroll in her hands, and as you enter the room, she mutters several words, and an arrow conjured from the air whizzes toward Talathel, alive with acidic liquid green malevolence. The missile narrowly misses Talathel, hitting the now open door, and there it slowly burns through the rock. As soon as the arrow is released, she puts the hood on her cloak up, and suddenly there is silence in the room. The silence is unnatural and still, and as she draws her short sword, there is no sound that could have given her away. This silence extends into the hallway, and everywhere on the map. There is silence within a 30' radius of her, so nobody can cast a spell or do anything requiring sound within that zone. Grumbleshanks: You prepared a spell beforehand, so you may still release it, but you cannot cast any more from within the zone of silence.
Ranged Touch Attack for Acid Arrow: Roll(1d20)+8:
4,+8
Total:12
Labels:
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Wererat Queen
Wednesday, December 16, 2009
Vested Interest
Grumbleshanks:
In the interest of not making everyone else wait, can we find a time to meet online and do any battling/exploring you do in that 10 minutes out of sequence? I think that 10 minutes has already passed for everyone else, so to do it now would just disrupt everyone's play. I am happy to facilitate your 10 minutes of exploring/fighting, but if everyone else is about ready to start a fight, it seems silly to make them wait so you can have another fight in between.
As to your question about entangle, the answer is yes. My understanding of the spell is that it affects everything within a 30' radius, so if you cast it outside the door, it would affect things on the other side of it, as well. I thought you only prepared 1 use of the spell today, though?
Everyone:
It seems to me that you are all ready for opening the door, but before you do, please let me know what oformation you are in outside the door so I can see who has line of sight and such. Thanks.
In the interest of not making everyone else wait, can we find a time to meet online and do any battling/exploring you do in that 10 minutes out of sequence? I think that 10 minutes has already passed for everyone else, so to do it now would just disrupt everyone's play. I am happy to facilitate your 10 minutes of exploring/fighting, but if everyone else is about ready to start a fight, it seems silly to make them wait so you can have another fight in between.
As to your question about entangle, the answer is yes. My understanding of the spell is that it affects everything within a 30' radius, so if you cast it outside the door, it would affect things on the other side of it, as well. I thought you only prepared 1 use of the spell today, though?
Everyone:
It seems to me that you are all ready for opening the door, but before you do, please let me know what oformation you are in outside the door so I can see who has line of sight and such. Thanks.
Labels:
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Talathel
Tuesday, December 15, 2009
The Timeliness of Things
Beranhond, Darvin, Grumbleshanks, Gurkirat, Nym and Talathel:
As you wait for the cure to take effect, the mossy growths that seem to be crawling over everything within a 30 foot radius seem to calm down and stop their movement. You continue waiting, and as you wait, Nym starts to feel the poison coursing through her veins, and it seems to her that she slowly has her strength sapped from her. Nym, take -2 Strength damage. Please give me another Fortitude save.
Roll(2d1)+0:
1,1,+0
Total:2
As you wait for the cure to take effect, the mossy growths that seem to be crawling over everything within a 30 foot radius seem to calm down and stop their movement. You continue waiting, and as you wait, Nym starts to feel the poison coursing through her veins, and it seems to her that she slowly has her strength sapped from her. Nym, take -2 Strength damage. Please give me another Fortitude save.
Roll(2d1)+0:
1,1,+0
Total:2
Labels:
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Monday, December 14, 2009
What in the World Can That Be?
As the man lies on the ground with Darvin's cutlass in his face, he begins shivering with fright.
"She's right over there." He gestures with his head, "Please, just spare me. She's right behind that wall." As he wiggles his head, his hood falls away, exposing his brown hair.
Following where he gestures with his head, Darvin finds a concealed doorway in the passage.
"What are you going to do with me?" The man shrieks in terrified sobs.
"She's right over there." He gestures with his head, "Please, just spare me. She's right behind that wall." As he wiggles his head, his hood falls away, exposing his brown hair.
Following where he gestures with his head, Darvin finds a concealed doorway in the passage.
Labels:
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Thursday, December 3, 2009
A Mighty Wind
Beranhond, Darvin, and Nym:
After several seconds of moving toward you, you hear a wind start to rise in the tunnel, and the clouds start to thin in front of you. After about 6 seconds total, the area in front of you is almost completely clear. You can see down to about 5 feet from intersection K. As the smoke leaves the area, one man (a wererat) steps up to intersection L from section LT carrying another man on his shoulder. The man on his shoulder is wearing robes and is wrapped in a net. He appears to be vomiting over the first man's shoulder onto the ground. His head snaps to the right as he sees the light coming from your light orb, and he sets the man down on the ground, drawing his rapier and yelling, "Rats to me!" The wererat you shot at is nowhere to be seen.
After several seconds of moving toward you, you hear a wind start to rise in the tunnel, and the clouds start to thin in front of you. After about 6 seconds total, the area in front of you is almost completely clear. You can see down to about 5 feet from intersection K. As the smoke leaves the area, one man (a wererat) steps up to intersection L from section LT carrying another man on his shoulder. The man on his shoulder is wearing robes and is wrapped in a net. He appears to be vomiting over the first man's shoulder onto the ground. His head snaps to the right as he sees the light coming from your light orb, and he sets the man down on the ground, drawing his rapier and yelling, "Rats to me!" The wererat you shot at is nowhere to be seen.
Grumbleshanks:
About 15 feet ahead of you, you catch sight of Ramman carrying the robed man over his shoulder into intersection L. He suddenly turns, sets the man on the ground next to the wall, and yells, "Rats to me!"
Gurkirat and Talathel:
As you traverse the tunnel, you start to hear a light breeze in the passage. As you get about 10 feet beyond intersection J, you see what appears to be a cloud coming down the tunnel toward you.
Labels:
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Monday, November 23, 2009
Whispers in the Dark
Grumbleshanks:
As you and your troupe "sneak" down the tunnel, you begin to hear voices about 30 ft. down the tunnel, but just as you begin to make out words, you hear a male voice say, "Shh. What's that?" You and those with you stop suddenly, and Hring looks to you for leadership.
Darvin, Beranhond, and Nym:
You check behind all of the doors, and the only locked door is the second door on the left. The door that the wight came out of has a body that has been torn apart, most likely by the wight, and the rest of the rooms have some straw and ragged scraps of clothing, except for the last door on the right, which has the remains of many rotting bodies, all seeming to be in a late stage of decay, but none of which move when you open the door.
There are no noises coming from behind the only locked door, but it smells faintly of human to Tigrisclawu's nose.
You have not checked out the room at the end of the hallway yet, either, where the light seems to be coming from.
As you and your troupe "sneak" down the tunnel, you begin to hear voices about 30 ft. down the tunnel, but just as you begin to make out words, you hear a male voice say, "Shh. What's that?" You and those with you stop suddenly, and Hring looks to you for leadership.
Darvin, Beranhond, and Nym:
You check behind all of the doors, and the only locked door is the second door on the left. The door that the wight came out of has a body that has been torn apart, most likely by the wight, and the rest of the rooms have some straw and ragged scraps of clothing, except for the last door on the right, which has the remains of many rotting bodies, all seeming to be in a late stage of decay, but none of which move when you open the door.
There are no noises coming from behind the only locked door, but it smells faintly of human to Tigrisclawu's nose.
You have not checked out the room at the end of the hallway yet, either, where the light seems to be coming from.
Labels:
1.2,
Baldur's Gate,
Beranhond,
Darvin,
DM,
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Sewers
Unravel my Latest Mistake
Grumbleshanks:
Please re-roll your perception and stealth for me, now that you have had a combat. I assume you are just heading straight to intersection L?
Darvin, Beranhond, and Nym:
Please roll perception and stealth for me, now that you are done with your battle, as well. Are you going to explore the little hidden place you've found?
Please re-roll your perception and stealth for me, now that you have had a combat. I assume you are just heading straight to intersection L?
Darvin, Beranhond, and Nym:
Please roll perception and stealth for me, now that you are done with your battle, as well. Are you going to explore the little hidden place you've found?
Labels:
1.2,
Baldur's Gate,
Beranhond,
Darvin,
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Friday, November 20, 2009
Mess hall
Two muffled thumps followed four swift whonks dealt by silent rage and excitement. Heart pounding and nerves dancing, Grumbleshanks looked with annoyance at the blood, guts, and brains painting his fishing net. Oh bugger. Dinner's in the oven, Squiggles! He spent the next few moments untangling the rat corpses from his net, while the others peeked down the tunnels at intersection T and kept an eye further down their current sewer, worried that their tenderizing created too much noise. With his newly painted net bundled up, ready for a more lucrative catch, he motioned for the others to continue towards the nest. Rage, revenge, and excitement padded quietly towards their next battle and, quite possibly, their death.
Thursday, November 19, 2009
Cast your net wide
Grumbleshanks mimed the presence of the two direrats and his plan to burst around the corner and cast his net. Following their promise to charge behind him, he readied his net. He took a quick peek around the corner to zero in on the rats. He took a deep breath, nodded, kissed his net, and sprang around the corner with the others right behind. As soon as he was close enough, he let the net fly. In the same fluid motion, he stepped into the mucky, poopy sewage trench to let the others charge past as he readied his spear.
Initiative: (make a difference for ranged?): 10+2=12
Net cast: 15+4=19 (do I get both?)
Initiative: (make a difference for ranged?): 10+2=12
Net cast: 15+4=19 (do I get both?)
Labels:
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Combat,
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Tuesday, November 17, 2009
One small step
Grumbleshanks checked his dagger and net to make sure they were ready for a quick draw. Satisfied, he hefted his silver-leafed spear and motioned for silence and for Hring to lead with him. He intended to sneak up to intersection T then creap up sewer segment TL. Heart thumping, the druid damned his forgetfullness; he hadn't said good night, good morning, or possibly goodbye to Squiggles. "Hang tight my slippery ink sack," he thought to his long time companion. He received a dismayed and confused message in return. "Farewell," he sighed softly and stepped into the darkness flanked by Hring and followed by the goonies.
If we get in a battle I intend to step back and let the Tall folk engage first. Since I wield a spear, can I thrust between my crew? I will cast cure light wounds should someone take a grievous injury. If more rats come charging down the sewer, I will entangle one.
If we get in a battle I intend to step back and let the Tall folk engage first. Since I wield a spear, can I thrust between my crew? I will cast cure light wounds should someone take a grievous injury. If more rats come charging down the sewer, I will entangle one.
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