Wednesday, November 11, 2009

Let's get a party in here!

Beranhond wrote down the spell list for the cube and handed it to the rest of the group (which is the spell list you saw yesterday. While they were reading the list he went and grabbed a silver sword and silver arrows from the treasury and then returned.
"I think you have done a great job Gurkirat. I think it could be very helpful in the sewers. How long would it take for you to ready some. I suspect that we shouldn't get started tonight, but what about first thing in the morning?"

10 comments:

  1. What's a reasonable amount of time for me to make some noxious fumes, Dan? Can I work through the night and have some ready to go tomorrow?

    And to everyone else, what do we want it to do. Knock out the rats? Make them drunk/dazed? Bottle it into a bomb? I think we all know we're way too feeble to actually take these things on at full strength.

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  2. How about an hour per gas bomb? If you're trying to make what you just made, I would work it like this:

    Now that you have something specific in mind, every time you make them, make a craft check (DC 10), and it will basically act as the wizards' spell "Nauseating Vapors".

    How about this: Make one check for all the potions you will make in this batch, and then I would say that for every 2 you beat the DC by, it lasts an extra round, starting with 1 round at 10. (So if you get a 14 or 15, it will last for 3 rounds)

    If you fail your check, you still wait half the time you would be waiting, but it doesn't give you anything useful.

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  3. So when you throw one of those stinking cloud bottles you are making, everyone in the 20ft. radius of the thing will be nauseated:

    "Nauseated: Experiencing stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do
    anything else requiring attention. The only action such a character can take is a single move (or move-equivalent action) per
    turn."

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  4. I am wondering if bombing them to do damage would work... against non-silver weapons they take an extra 10 damage to kill... so maybe stunning/drugging them is the best option.

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  5. I wouldn't mind skipping ahead to the action also, perhaps we start off in the morning outside of the entrance? Everyone's take?

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  6. I'd agree to that. Dan explained the gas bombing to me. We'll have to have some way of resisting the spell ourselves or all use ranged weapons. Do you guys all have ranged weapons?

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  7. Why can't our bomb have noxious fumes that poison them. Like running you car with your garage door closed. They are in a narrow sewer after all.

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  8. Well, I think that would be a little imba for a level 2 character to be able to just kill them all with a poison gas. I thought about that, but don't we want to fight them a bit at least? Even if they hopefully don't fight back?

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  9. As Whittaker was saying, because of the wererat's amazing healing ability, they are able to heal very well against all types of damage other than silver, so any poison damage you did would have to be either ability damage or deal an awesome amount of damage, because they will have immunity to the damage. Of course, it could easily kill all the non-wererat types down there, too...

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