Tuesday, January 12, 2010

Party Battle 2




Round 2: Note that this is before Thug 6 ran over Darvin, pushing him South a bit. Thug 6 is now standing where Darvin was, and Darvin is directly between Beranhond and Thug 6.

74 comments:

  1. As they were charging Beranhond became quite annoyed with the behavior of the guards, and these moronic fools.
    Diplomacy:
    Roll(1d20)+6:
    15,+6
    Total:21

    "Guards! I call out your honor and your duty! These men have attempted to abduct, and to murder, one of the saviours of the city. Do your duty - arrest them, and try them for their crimes!"

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  2. As Beranhond tries his hand at persuading the guards to help them out, 6 men step out of the crowd to come to his aid. The large half-orc with the chain shirt responds by bellowing again, "Stay back! This doesn't concern you!" He is very large and intimidating, but his obvious lies only persuade 2 of the men to back off.

    As he gets done bellowing, the man with the shield (Thug 6) rushes toward Darvin and attempts to hit him with his shield and knock him down on his way to Nym. (Overrun: Darvin, you can step out of his way if you'd like, or you can try to stop him with your body. Let me know, please, so I can finish up his turn.) The first mate grabs an arrow, takes aim, and looses at Beranhond as quick as thought. His arrow bounces off of Beranhond's armor. The captain takes a firm step and begins chanting and moving his hands, obviously casting a spell of some sort. He finishes the spell, but there is no obvious effect.

    Darvin, let me know if you're stepping out of his way or not.

    Intimidate roll:Roll(1d20)+9:
    5,+9
    Total:14 Wow. that was pretty pathetic.

    First mate - attack:Roll(1d20)+8:
    5,+8
    Total:13

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  3. Beranhond, still annoyed, shouts
    "your doom awaits you in hell, Captain, if you continue on this course!"

    Intimidate:
    Roll(1d20)+3:
    11,+3
    Total:14

    He then shot an arrow at the first mate:
    Attack:
    Roll(1d20)+2:
    15,+2
    Total:17

    Fucker!

    Damage
    Roll(1d6)+0:
    4,+0
    Total:4

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  4. "Since you cannot be reasoned with..."

    Talathel brings his kama down on the man who had given his unacceptable answer for the abduction of Nym.

    Roll(1d20)+6:
    13,+6
    Total:19

    Hit!

    Roll(1d6)+2:
    6,+2
    Total:8

    The man keels over and dies. Talathel, angered at the senseless attack on his friends, uses the shirt of the dead man to wipe the blood from his blade.

    "Dignity is not something the likes you deserve, even in death."

    He turned his gaze upon the three remaining.

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  5. Darvin saw the man charging at him and knew that he was the only thing standing between this man and the half-elf maiden behind him. He braced himself, and pushed back as the man charged at him. Unfortunately, the man had too much momentum and simply knocked Darvin over to stand over him and club at Nym. He swung his club at the maiden, dealing a crushing blow to her shoulder, and making her cry out in pain. Nym, you are dealt 12 damage.

    Thug 6 - Overrun:Roll(1d20)+6:
    15,+6
    Total:21

    Thug 6 - Attack:Roll(1d20)+6:
    20,+6
    Total:26

    Thug 6 - Critical:Roll(1d20)+6:
    10,+6
    Total:16 Yes. Critical it is.

    Thug 6 - Damage:Roll(1d6)+4:
    2,+4
    Total:6 x2: 12 damage.

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  6. Darvin, you are not actually knocked to the ground, just knocked out of the way.

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  7. Does his actions and focus on Nym create an AoO?

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  8. Nym shakes her arm, certain it's broken, but quickly recovers herself knowing she doesn't have the luxury of examining it. She slaps the man in the face as he raises his club to hit her again, inflicting Laughing Touch as she does so. The man collapses on the ground in a giggle fit unable to attack. Nym jumps away, putting her well-armed friends between herself and these three new attackers.

    Laughing Touch
    (1d20)+7 v. Reflex
    14+7
    21

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  9. Talathel:
    No, his movement doesn't cause an attack of opportunity, because he has Improved Overrun, but Darvin and Nym get a +2 bonus to hit him because he is being flanked by them.

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  10. Gurkirat paused a moment as the attackers rushed into the group but a group of guards stepped in, allowing him to play a bit of music instead of having to engage.

    Inspire Courage. (+1 on attack and damage rolls and +1 against charm and fear)

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  11. Darvin was taken aback by the man who just charged right through him and took a moment to recover. While he was doing that, Scriptus and Codex attacked the First Mate. Both missed, and the 4 guards joined in the fight as well, the top two guards attacking the captain, and the bottom two attacking the first mate. All the guards carried halberds. And all 4 missed, though the two attacking the captain came darn close.

    Scriptus - Attack:Roll(1d20)+0:
    16,+0
    Total:16

    Scriptus - Damage:Roll(1d6)+2:
    5,+2
    Total:7

    Codex - Attack:Roll(1d20)+0:
    8,+0
    Total:8

    Guard 1 - Attack:Roll(1d20)+4:
    14,+4
    Total:18

    Guard 2 - Attack:Roll(1d20)+4:
    15,+4
    Total:19

    Guard 3 - Attack:Roll(1d20)+4:
    1,+4
    Total:5

    Guard 3 - Hit someone else?:Roll(1d20)+4:
    4,+4
    Total:8

    Guard 4 - Attack:Roll(1d20)+4:
    1,+4
    Total:5

    Guard 4 - Hit someone else?:Roll(1d20)+4:
    4,+4
    Total:8

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  12. The Captain roared, sending himself into a frenzy and, oblivious to the attacks being hurled his way, he threw himself into the fray. His frenzied attacks against the first guard were overwhelming, and the guard was left bleeding heavily from cuts all over the right side of his body. The man has 3 out of 12 hp remaining. The first mate turned his attention to the men attacking him directly as well, and fired a shot at Guard 3's groin, causing the man to reel in pain and begin bleeding profusely. The man has 4 out of 12 hp remaining. The man with the shield resumes his attack on Nym, this time trying to hit her with his club and his spiked shield. He misses with his club, but Nym doesn't expect the attack with the shield, and he uses the spike to pierce her side. Nym, you are dealt 5 damage

    Players, it is your turn.

    Captain - Attack:Roll(1d20)+8:
    12,+8
    Total:20

    Captain - Damage:Roll(1d4)+5:
    4,+5
    Total:9

    First Mate - Attack:Roll(1d20)+8:
    10,+8
    Total:18

    First Mate - Damage:Roll(1d8)+0:
    8,+0
    Total:8

    Thug 6 - Club attack:Roll(1d20)+2:
    6,+2
    Total:8

    Thug 6 - Shield attack:Roll(1d20)-2:
    18,-2
    Total:16

    Thug 6 - Shield damage:Roll(1d4)+2:
    3,+2
    Total:5

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  13. I apologize. I forgot that Thug 6 cannot attack because of laughing touch. Nym, you are NOT dealt 5 damage.

    ReplyDelete
  14. Beranhond turns to the Thug 6 and attacks with Aesahaettr:

    Roll(1d20)+4:
    20,+4
    Total:24
    Crit?
    Roll(1d20)+4:
    16,+4
    Total:20
    yes
    Damage:
    Roll(1d6)+1:
    4,+1
    Total:5x2=10
    (and don't forget to do the poison save)

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  15. Dan, you said Scriptus missed, but according to the google docs he hit, as did Guard 2.

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  16. Um... let me check. 18

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  17. 1d Dex damage for 6 rounds.

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  18. That is because the Captain went into his rage AFTER Scriptus attacked. His AC is now lower than it was when he attacked, as he heedlessly throws himself into battle.

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  19. Fascinating, that makes sense.

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  20. As you switch weapons, Thug 6 gets an attack of Opportunity against you. He misses, however. The poison does affect him. but I can't edit the combat sheet to reflect it yet, and you didn't write out the Dex damage right.

    Thug 6 - Attack:Roll(1d20)+6:
    6,+6
    Total:12

    Fort. Save:Roll(1d20)+4:
    9,+4
    Total:13

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  21. Oh, I wrote out what was on my sheet underneath the weapon.

    ReplyDelete
  22. (per your original comment on the sword:)
    Short sword properties:
    +1 Dex
    Magically imbued with poison: 1 save, DC18, 1d2 Dex damage for 6 rounds.

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  23. Then apparently the fault lies with me for leaving the "2" out of "1d2". That is a badass weapon. I didn't remember making it so powerful. Wow. Nice.

    He will receive the damage on his turn, and I will roll for it then. It won't show up on the combat spreadsheet until later, due to logistics, but if it changes his AC enough to let him get hit, we'll deal with that when it comes.

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  24. Sounds good - actually, when double checking, the fault is mine - I simply left out the 1d2 when typing it into here. As the 1d2 was on my character sheet, I just misread it because of the small font. C'est la vie.

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  25. Talathel takes a swing at the captain with his kama.

    Roll(1d20)+6:
    14,+6
    Total:20

    Hit!

    Roll(1d6)+2:
    4,+2
    Total:6

    The captain gives his first sign that he can feel pain at all.

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  26. Talathel
    The captain is 30 feet from where you began your turn. Are you running all the way over there? If so, you will be incurring an attack of opportunity as you run past the first mate.

    ReplyDelete
  27. I misread the locations, my bad. I''ll go for the attack on the captain. Myself and two guards should be able to keep him occupied.

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  28. Darvin, pissed off at being brushed aside, attacks thug #6.

    Attack #1:
    Roll(1d20)+7:
    2,+7
    Total:9
    Miss

    Attack #2:
    Roll(1d20)+7:
    17,+7
    Total:24
    Hit

    Damage:
    Roll(1d6)+2:
    5,+2
    Total:7

    Darvin was still not quite set when he made his first attack and missed badly, but his second attack connected strongly and he opened a gash across the laughing man's back.

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  29. Talathel:
    And I was wrong about the Attack of Opportunity. It's a melee attack, and since the First Mate is using a bow, he can't make one. Your move works.

    ReplyDelete
  30. So everyone is adding +1 to their rolls, right? I just see a lot of +0's up there and have to wonder ... Dan! :)

    The music didn't appear to affect anyone within the party, but Gurkirat could feel the courage coursing through his veins so he drew his sling and put away the instrument. Glancing around, he spots some pebbles that would be suitable for ammunition and loads one into the sling to fire.

    Roll:1d20+5
    13+5=18
    Hit!

    Damage: 1d4+1-1 (for improvised bullet)
    2


    Gurkirat let loose with the pebble and saw it strike the first mate in the back of the noggin, drawing blood and eliciting a wince of pain. Yes!

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  31. Okay, so I'm not perfect! Sorry! I'll check and see if everyone should have hit tonight after work! Until then, everyone else make sure you used the +1 to your rolls, too!

    ReplyDelete
  32. Quick map comment. I also moved on my last turn kinda to where the dead guy is.

    Nym runs over to the rowboat and grabs and ore, arming herself and getting away from Thug 6 at the same time.

    ReplyDelete
  33. NPC's Action:
    Scriptus goes high while Codex goes low, both attacking the First Mate. Scriptus hits, dealing 3 damage to the man's chest, but Codex misses. The two guards attack as well, Guard 1 missing, but Guard 2 hitting solidly with his halberd on the First Mate's Calf. Guards 3 and 4 attack the Captain as well, both missing.

    Scriptus - Attack:Roll(1d20)+1:
    17,+1
    Total:18

    Damage:Roll(1d6)+2:
    1,+2
    Total:3

    Codex - Attack:Roll(1d20)+1:
    13,+1
    Total:14

    Guard 1 - Attack:Roll(1d20)+5:
    1,+5
    Total:6

    Guard 2 - Attack:Roll(1d20)+5:
    12,+5
    Total:17

    Damage:Roll(1d10)+4:
    5,+4
    Total:9

    Guard 3 - Attack:Roll(1d20)+4:
    6,+4
    Total:10

    Guard 4 - Attack:
    Roll(1d20)+4:
    7,+4
    Total:11

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  34. Baddies' Turn:
    The poison starts to take its toll on Thug 6, who turns to attack Darvin, who is getting in his way. He hits, and deals a crushing blow to Darvin's side, where there is a crunch and a possibility of broken bones. 9 damage, Darvin The first mate shoots another arrow at the same guard he attacked the first time, killing him. Guard 3 is dead. The captain, on seeing the guard die, roared his bloodlust again, scaring off both of the men who were attacking him and leaving him alone with Talathel. His attack on Talathel was very wild and filled with berserker rage, but Talathel was easily able to sidestep it, and escaped unharmed.

    Players, it is your turn now.

    Poison:Roll(1d2)+0:
    1,+0
    Total:1

    Thug 6 - Attack:Roll(1d20)+6:
    18,+6
    Total:24

    Damage:Roll(1d6)+4:
    5,+4
    Total:9

    First Mate:Roll(1d20)+8:
    10,+8
    Total:18

    Damage:Roll(1d8)+0:
    4,+0
    Total:4

    Captain - Intimidate:Roll(1d20)+9:
    17,+9
    Total:26

    Captain - Attack:Roll(1d20)+8:
    3,+8
    Total:11

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  35. (free action:)
    "Don't run your fools! Fight for your city!"
    Diplomacy:
    Roll(1d20)+7:
    2,+7
    Total:9

    They ignored him and kept running.

    He said this to the fleeing guards while running over to help Talathel. He moved and into a flanking position and took a swipe at the pathetically angry Captain
    Roll(1d20)+4:
    16,+6
    Total:22

    Damage:
    Roll(1d6)+1:
    3,+1
    Total:4
    Check for poison

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  36. As Beranhond turns away from the man with the club, he gets clobbered in the back. (7 damage)

    Thug 6 - Attack:Roll(1d20)+6:
    16,+6
    Total:22

    Damage:Roll(1d6)+4:
    3,+4
    Total:7

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  37. Come now, how could he attack me after being engaged with Darvin? He swung and hit Darvin at the same exact time I ran (roughly speaking).

    ReplyDelete
  38. What I am proposing when dealing with AO and flanking:
    Diagram: Attacks of Opportunity Figure 3

    http://www.d20srd.org/srd/variant/adventuring/combatFacing.htm

    If the rogue moves around the back of the fighter, he can still make an attack of opportunity, but at a -10 penalty because the rogue is in the fighter’s rear area. The fighter also gets a +2 bonus because he’s in the rogue’s flank area when he attacks.

    As I am running behind the fighter he should take a -10 to his attack role at me. Frankly, he can't attack Darvin and then spin and attack me without some kind of reduction.

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  39. I understand why you would say that based on your view of what the map looks like, which is why I need to move to an interactive map. I believe it is also because I did a poor job of describing how the movements went. For now, let me show you a screenshot of how I see this movement going.

    http://dl.dropbox.com/u/2224124/Pathfinder/In%20Game%20Maps/References/Screenshot.png

    Explanation: When the thug ran over Darvin, he pushed Darvin South, in between you and him. At this point, he attacked Nym. You moved to the side of Darvin to attack him. Then Nym ran behind Darvin, to get an oar. At this point, you decided to run past him to the group of people to your Northeast, provoking an attack of opportunity.

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  40. Ah, I guess I can buy that, seems like it would be a stupid move not to step behind him to flank him initially (which is what I was thinking Beranhond would do).

    In which case I would still have still stepped away from him rather than past him - stepping backwards which still shouldn't open an attack of opportunity.

    Of course, I also don't really like the concept of an attack of opportunity whenever anyone is engaged in combat with another person - AOE shouldn't arise when you are engaged with another person, you should have a hard enough time defending yourself.

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  41. I agree you probably would have moved around him to flank him, but since you didn't specifically say it, this is what I pictured. You were getting flanking from Nym when you attacked, too, so you probably wouldn't have traveled all the way around him when you already have flanking.

    The problem is just an understanding of the battlefield. Once I get the maptool working the way I want it, a lot of these problems will be alleviated.

    But I have to disagree about the attack of opportunity when someone is engaged in combat. If he's already fighting the two of you, he has to be aware of you. Yes, if he was attacking Darvin, and you were on the other side of him I would probably at least give him a penalty for hitting you, but I think that since he's already trying to dodge your thrusts, a quick stab at you as you do something that opens up your guard seems perfectly reasonable to me.

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  42. Indeed, which is also my fault for not saying that I was flanking him.

    I agree with you on this situation - my concern with AOE deals more with the concept of it in general.

    Oh well, Beranhond can handle 7 damage without too much of a problem at all. Especially if it gets the captain poisoned... and if Darvin can do his job and kill the annoying thug.

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  43. Here! This shot is much more suitably epic. Now I just need to get the server working. :)

    http://dl.dropbox.com/u/2224124/Pathfinder/In%20Game%20Maps/References/Baldur%27s%20Gate%20Party.png

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  44. Nym runs back to Thug 6 and swings at him with the ore.

    So... how do I roll for hitting people with an ore? Is it lethal damage? I could bludgeon someone to death... :P

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  45. Nym:
    Pretend it's a quarterstaff, with the following modifications: -4 to attack, crit: 20 x2

    Here's the section on Improvised Weapons:

    Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

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  46. Pfft, I'm TOTALLY proficient with oars! :P

    (1d20)-4
    19-4
    15


    Nym hits the thug on the arm, but he laughs, clearly unharmed. Nym laughs nervously and looks at Darvin distressed by the thug's response to her attack.

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  47. Nym:
    Check again. I hadn't added his Dex poison damage. You hit him.

    ReplyDelete
  48. Tired of fighting these buttholes, Darvin rears back and attacks the goon by the water (Thug 6).

    Attack #1:
    Roll(1d20)+6:
    17,+6
    Total:23
    Hit!

    Damage:
    Roll(1d6)+2:
    5,+2
    Total:7

    The blow hits and the man, covered in his own blood and obviously fading quickly, collapses to the ground in a heap and the life pours out of him.

    "I am so sick of these guys!" Darvin growls to no one in particular and then dashes off towards the captain.

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  49. Captain's Poison Save:
    Roll(1d20)+5:
    10,+5
    Total:15

    He's poisoned.

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  50. The captain's damage has been applied.

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  51. Gurkirat could only grunt in agreement as he bent over to grab another stone. He loaded up and found his next foe in the First Mate. With courage still ringing in the air, his attack struck squarely in the head.

    Roll: 1d20+6
    19+6=25
    Hit

    Damage: 1d3+1
    2+1=3

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  52. Talathel attacks the first mate again with his Kama, but the man ducks to the side, narrowly avoiding the blade.

    Roll(1d20)+3:
    7,+3
    Total:10

    ReplyDelete
  53. NPC's:
    Scriptus and Codex attack in tandem again, but their fallen comrade has them so shaken that they almost hit each other rather than the first mate. Guard 4 has his head on his shoulders, however, and gets a solid blow in on the enemy.

    Scriptus - Attack:Roll(1d20)+1:
    1,+1
    Total:2

    Scriptus - Hit someone else?:Roll(1d20)+1:
    11,+1
    Total:12

    Codex - Attack:Roll(1d20)+1:
    4,+1
    Total:5

    Guard 4 - Attack:Roll(1d20)+5:
    15,+5
    Total:20

    Damage:Roll(1d10)+4:
    9,+4
    Total:13

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  54. Baddies' Turn:
    The poison wears on the captain, and his movements start seeming sluggish and slow. Urged on by his wild rage and his anger at being injured, he lashes out at Beranhond, and slices open his hand. (8 damage) The first mate attacks Scriptus, and misses.

    Players, it is your turn.

    Captain - Poison:Roll(1d2)+0:
    2,+0
    Total:2

    Captain - Attack:Roll(1d20)+8:
    12,+8
    Total:20

    Damage:Roll(1d4)+5:
    3,+5
    Total:8

    First Mate:Roll(1d20)+8:
    4,+8
    Total:12

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  55. Hey y'all, let me know if you are seriously injured... I am mostly thinking Talathel or Darvin as Gurkirat has been fairly good at staying away from trouble, and I think Nym has to wait a turn to get near anyone. I will attack after they do in case the need healing.

    I also forgot to add the +1 to damage rolls last time... so I went ahead and did that.

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  56. "You are nearly alone, captain, and the city can see your shame! Surrender and you shall not be put to death."

    Intimidate:
    Roll(1d20)+2:
    8,+2
    Total:10

    Well... that didn't work.

    Attack!
    Roll(1d20)+6:
    15,+6
    Total:21

    Beranhond shakes of the wound up of his hand and slashes at the man's face with Aesahaettr. It cuts deeply into his skin, making him even more hideous than before. The captain responds by howeling in juvenille pain, and attempting to throw a fit like a little child. In his mind the wound reminded him of when he was abandoned as a child - unwanted by his orc mother, or his human father. A single tear dripped down at this thought, but rather then dealing with his pain and frustration in a civilized or adult way he simply responds with anger and violence.


    Damage:
    Roll(1d6)+2:
    6,+2
    Total:8
    Take that mother fucka!

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  57. Oh ya, I have a heal as well so if someone wants some I can help. Also, I do terrible damage so I could probably be more useful there.

    ReplyDelete
  58. I think Nym or, humorously enough, Beranhond could use it, but mostly Nym.

    My tally:
    Beranhond 40-15
    Nym ?-12
    Darvin 45-9

    ReplyDelete
  59. Darvin attacks the captain!

    Attack #1:
    Roll(1d20)+8:
    10,+8
    Total:18
    Hit!

    Damage:
    Roll(1d6)+3:
    6,+3
    Total:9

    Attack #2:
    Roll(1d20)+8:
    11,+8
    Total:19
    Hit!

    Damage:
    Roll(1d6)+3:
    1,+3
    Total:4

    Both of Darvin's attacks hit the captain and cause him to start bleeding all over. It actually improves his appearance.

    "Captain, you are surrounded. You will not win. Stand down now and no one else has to die!" Darvin shouted in an attempt to reason with the man.

    Diplomacy:
    Roll(1d20)+3:
    19,+3
    Total:22

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  60. Seeing the thug fall dead, Nym ran after Darvin into the fray. Nym yelled as she brandished her oar running toward the bloodied first mate. She swung hard at his head and heard a sickening crack. the man fell dead at her feet. Nym bared her teeth at the Captain and growled like a wild animal.

    Attack roll
    (1d20)+1
    20+1 FUCK. YES.

    Attack 2 bc of 20
    (1d20)+1
    15+1
    16

    Damage
    (1d6)+1 X2
    4+1
    5X2
    10

    Intimidate
    (1d20)+3
    13+3
    16

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  61. The captain, in response to the pleas for him to put down his weapon, simply laughs louder and harder, turning manic in rage and gleeful violence.

    "Ye shan't have me that easy. It's Nym who must be dyin' today! AARRRGH!!!"

    Intimidate:Roll(1d20)+9:
    17,+9
    Total:26

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  62. Note that only 6 people can attack the captain in melee at once. So far, that's Beranhond and Darvin, I believe. Other than that, you'll have to jockey for the last 4 positions between Talathel, Nym, Scriptus, Codex, Guard 4, and Gurkirat.

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  63. Please see if his intimidate worked on you. The DC is: 10 + the target’s Hit Dice + the target’s Wisdom modifier.

    I will check the Captain to see if he was shaken by any of your intimidate checks as well.

    ReplyDelete
  64. The captain was intimidated by Nym this last round, and is now Shaken.

    ReplyDelete
  65. Sorry, I read Intimidate wrong. You can only demoralize 1 person at a time. So he was trying to intimidate Nym back. Also, since she tried first, and he was intimidated, he gets a -2 to his check, giving him a 24. Nym, does a 24 intimidate you?

    Nobody else is intimidated by his display.

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  66. Seeing how the captain is determined to fight.

    Roll(1d20)+6:
    8,+6
    Total:14

    And it doesn't say if that hit or not on the spreadsheet. I don't think it did, but just in case...

    Roll(1d6)+2:
    5,+2
    Total:7

    I'm thinking it missed, as 14 isn't that great of a roll.

    ReplyDelete
  67. So I can attempt to intimidate every round? Sheet. I'm an intimidation machine over here with my big ol +9. What would diplomacy accomplish?

    Growing concerned for Nym's well being, and admittedly a little frightened of the crazy captain continuing to the fight while clearly out numbered, Gurkirat chose to heal Nym a bit before she ran into the fray.

    Cure Light Wounds:1d8+3=10

    ReplyDelete
  68. The captain attacks Nym, and savages her for another 7 damage.

    You can intimidate as a standard action, so yes, you can intimidate every round, but you have to do it in place of moving or attacking.

    Captain - Attacking Nym:Roll(1d20)+6:
    9,+6
    Total:15

    Damage:Roll(1d4)+5:
    2,+5
    Total:7

    ReplyDelete
  69. Beranhond rolled his eyes and attacked the long since tiring monster. For monster indeed he was.
    (You need to do another poison check for him).
    Roll(1d20)+6:
    14,+6
    Total:20

    Damage:
    Roll(1d6)+2:
    2,+2
    Total:4

    ReplyDelete
  70. (rolling for Nick as he is on the road):

    Darvin slashes with his cutlasses!
    Roll(1d20)+8:
    10,+8
    Total:18
    Damage:
    Roll(1d6)+3:
    2,+3
    Total:5

    Attack 2:
    Roll(1d20)+8:
    20,+8
    Total:28
    Fuck yes
    Crit?
    Roll(1d20)+8:
    10,+8
    Total:18
    yes
    Damage:
    Roll(1d6)+3:
    1,+3
    Total:4x2=8

    ReplyDelete
  71. Dan, yes, Nym is intimidated. Stupid -1 Wis mod... lol 10+8-1=17

    Mr. Bard, Thanks for the healing! I Needed it quite badly.


    Nym hops back, unsettled by the Captain, and watches as her friends finish the man.

    ReplyDelete

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