Thursday, January 21, 2010

Rules for Ship Repair

In order to make headway on repairs, a craft check must be made. Some of the checks you may want to make:
  • Deck and Rails - Craft: Carpentry. 
  • Sails - Craft: Sewing. 
Based on your roll, different amounts of damage will be repaired.
Roll Result:Repaired HP/Hour:
1-1 hp
2-100 hp
11-151 hp
16-202 hp
21-3 hp

1 comment:

  1. Note that this repair rate is per person working, so if you have 2 people working for 5 hours, and you both roll 21, you get 3 hp*2*5=30 hp/hour you can repair, which is very fast.

    ReplyDelete

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