Sunday, August 15, 2010

Days 16-18 of the Trip South

On day 16 of the trip, the lookout spots an odd object floating in the water, and gives it to Nym to evaluate. Perception check, please.


Day 17 is uneventful.

On day 18, the ship arrives at the Shaar. Talathel is at the lookout, Darvin takes the helm, and Beranhond uses his knowledge of the religions of the region and a chat with Talathel to prep the crew for what they should expect. Talathel, please give me a perception check to look for a place to land. Darvin, please give me a Profession: Sailor check. Beranhond, please give me a Knowledge: Religion check and a Diplomacy check. 

8 comments:

  1. Religion:
    Roll(1d20)+6:
    17,+6
    Total:23

    Diplomacy:
    Roll(1d20)+13:
    16,+13
    Total:29

    ReplyDelete
  2. Perception:

    Roll(1d20)+7:
    20,+7
    Total:27

    ReplyDelete
  3. Nym, the object is a shiny silver box with an ornately engraved number on each side, 1-6. It's approximately 3 inches to a side, and feels very light.

    Talathel, you find a perfect place to anchor the ship, a natural inlet that is deep enough for the ship yet still close to the shore.

    Beranhond, The Shaar is a very wild place, with many very loosely organized groups of hunter gatherers and few cities. Many of the denizens of the grasslands that make up the Shaar are very formidable opponents, and within the people that live here, there are many superstitious fears and ritualistic beliefs that have sprung up around dealing with people outside of their groups. The gods that are so prevalent throughout Faerun are known here, but not widely worshipped, and many religious ceremonies revere ancestors or spirits. The region is home to two intelligent races that the crew has never encountered before, the Thri-Kreen and the Loxo. Thri-Kreen are mantislike nomads that use several very specialized throwing weapons to hunt the beasts of the plains. Loxo are humanoid elephants with two trunks. They are small for elephants, but large for humanoids, and are quick to anger, deadly in a fight. There are many dangers on the plains, and Kilink should be cautious as they make their way into the Shaar.

    ReplyDelete
  4. Profession: Sailor:
    Roll(1d20)+5:
    11,+5
    Total:16

    Darvin is feeling much better after his unexpected illness.

    ReplyDelete
  5. Beranhond is glad to see land again. He also lets the crew know that the region is filled with ancestor worshipers and that they should guard their words carefully.

    ReplyDelete
  6. Darvin guides the ship expertly, until the last moment, when the ship hits a rock and a loud screech is heard. A day of work should fix it, but Darvin is a bit embarrassed to have hit the obstacle in the first place.

    ReplyDelete
  7. After climbing down from the crow's nest, Talathel shouts across to the captain.

    "Oy..you would have made me spill my rum if my flask had been out! Watch the rocks!" He gives Darvin a smile, and sets out to find out what needs to be done before he can go ashore once again.

    ReplyDelete

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