Friday, April 9, 2010

To get this rolling again...

After Miss Stake left Talathel in the park he made his way to the pub where he found a very drunk, and very sleepy Druuv. Being a kind gentleman he finished off several rounds of Xhosan firerum before carrying Druuv, drunkenly, back to the High Flying Inn and throwing her into a spare bed in what he thought was room 12. Alas, it was actually room 21. He spent the rest of the night meditating over his decision before waking up, roughly around the same time that Darvin and Nym were smooching and being all "lovey."

81 comments:

  1. Talathel eventually came to and looked about the room.

    "This seems...off. But then again..." he shook his head. This land was weird but not so weird that rooms would change.

    Talathel left a sleeping Druuv to dream (presumably about chicken) and checked the door. It said 21. "That explains that."

    He found his way to room 12, hoping to find some peace for awhile. Then he hoped that Miss Stake had the day off. He hoped for a lot of things, but mostly nothing that would remind him of love and romance.

    Then he opened the door.

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  2. Druuv heard Talathel close the door, and popped out of bed, quickly jumping up and putting her hat on before dashing down the hall, getting to room 12 at the same time as Talathel. As he opened the door, she saw the two kissing, and said, rather loudly, "Oooh. They're kissing. And look at all the bubbles! Here! I'll help!" She then began to make little fireflies (very crude looking) and sending them slowly buzzing around the room.

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  3. Nym blinked at Talathel and Druuv, more than a little horrified to be caught in a rather private moment. She blushed hard and the newly pinked, butterflied, and bubbled room quickly went back to normal with a few quick pops of bubbles and a rather dramatic paper butterfly death scene. Having an audience now, Nym became acutely aware of Darvin's hand resting on her backside and became even more embarrassed. Frozen like an animal startled in the night, Nym simply gawked at her friends.

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  4. Oddly, at that moment a large object of some sort crashed through the window and landed on the bed. When you look closer it is simply a large envelope with wings that reads "air mail."

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  5. "Uhhhh..." said Nym, still at a loss for words (probably for the first and only time in her life) as she watched the wing-ed envelope flop on the bed a bit. She sidled up to the bed and simply stared at the envelope before poking it, deciding it wasn't dangerous, and opening the letter.

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  6. Silvery script reads:

    Talathel, I might have a solution for you. Come by my house, but keep yourself secret and keep yourself safe.

    Hii Gnowe

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  7. "Whose Gnowe?" asks Nym looking pointedly at Talathel. She walks toward Talathel and hands him the letter as she passes him. "Should we meet back here in a bit? I have some information to collect!" she says, smiling and hoping off, hoping some time alone will cure her embarrassment.

    Nym heads back into town to the place with the green sign, hooded, people, and supposed answers. Pipper hops happily behind her, enjoying being outside.

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  8. Nym would like to go panhandling for a short bit and ask if there is anything happening in the area. She should know where to go for both those things...? If there is no better place, she will be sifting for metals in the fountain. :)

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  9. stop trying to play Nym. roll a knowledge (your choice, reasonable, and diplomacy

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  10. "He's an...owl...don't ask." Talathel said. He had walked in on the last thing he wanted to see.

    "I'll be back." And with that, he turned and walked out the door.

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  11. Sorry Nym! :(

    In case Profession: Miner works:
    Roll(1d20)+7:
    14,+7
    Total:21

    Otherwise, I have no knowledge skills other than arcana and dungeoneering... :(

    Diplomacy: Roll(1d20)+2:
    14,+2
    Total:16

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  12. This comment has been removed by a blog administrator.

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  13. Nym, he was referring to needing Druuv's rolls, because I keep calling Druuv Nym in my posts. Sorry about that.

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  14. Quit calling yourself Nym, Druuv! I'm Nym! Nym is Nym! LOL

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  15. the knowledge was for Druuv who started off his post with "nym wants to..." I was making fun of Dan who keeps trying to play as Nym."

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  16. I was wondering why Dan was telling me to panhandle...

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  17. Druuv spends the next several hours gathering random coins from the fountain. Throughout the conversation you learn that a nearby town is looking for adventurers to do "noble deeds." Also, Druuv learns that the shadowcasters are recruiting again.

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  18. Darvin stands there in an empty room. He was a little confused as to why one minute he was kissing Nym and the next a flying envelope comes through the window and screws the whole thing up. At about this time Guybrush drops down from the rafters, "Ahoy Captain! I found a most pleasant sleeping spot up there. I see you are up and about. What else did I miss?" Darvin stared at his simian companion and sighed.

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  19. As you enter the odd darkened room the woman you saw before sits in front of a large table.
    "You returned."

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  20. "Of course," replies Nym, not sure what to expect.

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  21. "Come, sit." She said gesturing forward as a chair floated from the ceiling.

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  22. Could you be more vague, please...? We only have three storylines branching off now, so find a more general word than "you"!

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  23. Correction: I count 4 storylines. At least count it right! Come on!

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  24. I could be, but point well taken.

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  25. More than comfortable with this kind of magic, Nym sits. Pipper sniffs around for a bit before settling under Nym's chair. She smiles at the woman, unsure what to say.

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  26. Talathel: As you return to the Hii Gnowe's house he ushers you in quickly.
    "Now, I have two options for you." It says. "One option is to fight your way into the tower of the Shadowcasters and use their gate." It spins its head and looks "the other option is to travel to the monastery and use their dream gate."

    Nym: A large green orb drops from onto the table. "Now, ask away."

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  27. Talathel enters the lobby of the hotel. Miss Stake is behind the counter, but she seems to be helping someone. The elf slips past them, not making eye contact. If she wanted to say something, she was unable to because the patron was arguing over a bill. Talathel allowed himself a brief smile before venturing back outside. He took a deep breath of fresh air and set out for Professor Gnowe's nest.

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  28. "Is the rest of the crew safe and unharmed?" asks Nym, after a moment's hesitation.

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  29. Druuv: Right as you are leaving you see a man who is dressed in bright colored clothes. As you look closer you are unable to see any facial features and his movements are as if liquid, and hard to follow.

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  30. Druuv tires of digging for gold in the fountain and continues to ask questions about the shadowcasters, a bit worried about their recruiting practices and what that might foretell. What sorts of things are they looking for in their candidates? How many are they looking for?

    Diplomacy: Roll(1d20)+2:
    10,+2
    Total:12 Druuv is really not very talented at much other than finding her precious minerals, okay? Leave her alone. She didn't ask you anyway.

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  31. I take that back. Given the sighting of the fluid man, Druuv wants to try to follow him however she can. She quickly sets off after him. What kinds of rolls do you need?

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  32. Yeah, that'll be good. Here ya go:

    Stealth:Roll(1d20)+4:
    5,+4
    Total:9

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  33. edit above, several hours is only 1 hour for druuv
    As you follow the mysterious man keeps turning around. Eventually you see him climbing up the ladder toward the High Flying Inn.

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  34. After she sees the man entering the inn, she follows behind, placing a mental alarm on the rope ladder that will alert her whenever someone touches the rope without saying the word "platinum". Concerned that she might be cornering the man, she looks around for someone she knows before attempting to climb the rope. Anyone out here?

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  35. The alarm will last 10 hours, and doesn't give her any information other than that someone is touching the rope. It could provide useful information, or it could just ding in her head ALL THE TIME. Who knows?

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  36. No, this section of the village is mostly empty right now.

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  37. Druuv attempts to climb the rope after the man.

    Climb: Roll(1d20)+2:
    5,+2
    Total:7

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  38. at this point he has not, but Druuv is one hour ahead of Darvin.

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  39. Hurry up, Darvin! ;) I think it's time for me to go to bed, anyway. Hope your adventuring goes well tonight.

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  40. It takes Druuv much longer to climbe the rope than the mysterious man. By the time he has reached the top and stepped inside he sees not sign of him, though Miss Stake is still behind the counter.

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  41. Darvin looked down at Guybrush and said, "Let's go for a walk, I've been couped up in here long enough." And with that the two friends left the inn and wandered around town.

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  42. Druuv peers around cautiously and tries to see if anything is amiss with Miss Stake.

    Sense Motive: Roll(1d20)+0:
    5,+0
    Total:5

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  43. Druuv:
    Everything seems to be alright with Miss Stake. She is filling out forms and waves politely as Druuv enters.

    Darvin:
    I need a climb roll from you

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  44. Druuv goes up to the desk and whispers to Miss, "Did you see a man come through here, looking liquidy, with bright clothes?"

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  45. Miss Stake looks up confused. "No, you are the first one I have seen since your half-elven friend left."

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  46. Druuv panics and dives around the desk, attempting to roll behind and peek up behind the counter, pulling Miss Stake down to hide with her.

    Acrobatics:Roll(1d20)+0:
    13,+0
    Total:13 Did I make it?

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  47. Druuv dives over the counter attempting to pull Miss Stake down. However, her drive is too slow and while she makes it over the counter Miss Stake manages to duck her causing her to lightly hit the wall on the other side.
    "What was that about?"

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  48. "Shh!" Druuv hissed. "Not so loud! I was following a man who climbed up here a moment ago. He looked odd, and I decided to see what he was up to. You're sure you haven't seen anyone?"

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  49. Miss Stake stared awkwardly at Druuv. "No." She whispered. "I haven't seen anyone."

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  50. Druuv bit her lip as she thought briefly about what to do. "Alright. I'm going to go and check on our rooms. I'm going to put an alarm on the corner of the desk here, and if he shows up, you press on that spot, and I'll come running. Okay?"

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  51. "Ok." Miss Stake says rolling her eyes.

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  52. Druuv casts the spell, putting it on the corner farthest from both the entrance to the lobby from the outside and the hallway to the rooms. She then attempts to sneak down the hallway to the rooms.

    Do you want another stealth check?

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  53. Druuv's stealth: Roll(1d20)+4:
    8,+4
    Total:12

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  54. You get to the door of room 12 safely.

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  55. I peek inside to see if the man is in there.

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  56. When you look inside you see the man searching about the room. He doesn't seem to notice you quite yet.

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  57. FINALLY I get a break! :D

    Druuv steps away from the door and thinks about things for a second. She decides the best course of action is to make a bold show and try to intimidate the man into talking to her. Is it possible to step out of earshot?

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  58. Druuv looks again at the man, trying to get a better look at his features.

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  59. As you look closely all you can see is darkness around his face, as if it was hidden.

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  60. Druuv leaped into the room, landing with her legs spread apart and her arms in her best approximation of a ready fighting stance. As she landed, she yelled, "STOP RIGHT THERE! Don't you DARE search through my friends' things! Or else, I may have to make you sing!" She then made her most menacing face.

    Intimidate: Roll(1d20)+2:
    5,+2
    Total:7 - Druuv has very poor luck when it comes to skills.

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  61. The shape turns and drops its cloak.
    fort and reflex check please

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  62. Fort:Roll(1d20)+2:
    10,+2
    Total:12

    Ref:Roll(1d20)+1:
    17,+1
    Total:18

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  63. The room fills with darkness and as she dives to the ground she can feel an object barely fly over her head.

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  64. Druuv casts color spray, covering the area where the man was just before the darkness covered the room!

    Will Save: DC 13
    If it fails: 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

    3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

    5 or more HD: The creature is stunned for 1 round.

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  65. The spell lashes out into the darkness, but alas, the darkness continues to hangs in the air, and Druuv cannot see, hear, or even smell anything.

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  66. Druuv attempts to light the area with a light spell, creating a point of light on the pointer finger of her left hand.

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  67. The fingertip lights up, but it casts no light in the rest of the darkness.

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  68. Druuv attempts to swing her arms around and light up anything around her. She tries to see the man, first, holding her left arm to the area where he appeared. Her right arm she uses to run along the ground, and up the wall behind her if she can find it. At the same time, with her head still close to the floor, she tries licking the floor to see if it tastes like the floor she would expect.

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  69. As Druuv moves around she can feel the wall and the floor, but nothing feels or tastes the same.

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  70. Druuv tries to think of what in the world it could have been that the shifting shadow-man did to her.

    Spellcraft check: Roll(1d20)+4:
    12,+4
    Total:16

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  71. try arcana instead... this wasn't really "cast"

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  72. Druuv's not trained in that. :( Sadness. You are the DM. Can I try it with a +0, or do I need ranks in it to be able to use it, as the rules say?

    Nothing coming to mind, Druuv tries to cast detect magic.

    Roll(1d20)+4:
    8,+4
    Total:12

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  73. you aren't trained in arcana?
    As you try to figure out what happens nothing comes to mind. She has no knowledge of darkening spells, or sense-removing spells.

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  74. Druuv is a sorcerer. Her abilities come to her naturally, and she has no formal training. There is nothing in her background to justify knowledge (arcana) which I associate with formal training. Spellcraft comes to her naturally, but she doesn't know anything about ancient things or any sort of magic history or anything.

    Druuv casts summon monster, and creates a small celestial poisonous frog right in front of her, which she orders to attack, if it can see anything.

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  75. that does make sense

    The poisonous frog disappears into the darkness as well. After a moment a rectangle of light opens up. After a moment of adjustment Druuv is able to that someone has opened up the doorway to the hall.

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  76. Druuv reaches her right arm over toward the doorway. If it is close enough, she grabs the doorway with her right hand and attempts to crawl/drag herself over to the door.

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  77. Druuv is several feet away from the door, but slowly starts to crawl. On the other side of the door she hears Nym's voice.
    "Hello?"

    whoever responds first... please just make a new post and title it "The Mystery of the Black Hole in the High Flying Hotel."

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