Tuesday, February 19, 2013

Recap: As it Was Before, So Shall It Be Again 1.1B

Upon arriving in Baldur's Gate, Beranhond was promptly involved in an altercation with a priest of Lathander before performing a mass healing of those injured in the earthquake. After healing the crowd, he discovers that the earthquake seems to center on the Temple of Lathander, where there is an inordinate amount of foul rot and a chasm leading into the sewers. Narath, Beranhond's goddess, appeared to him and he reveals that he is rather infatuated with her. Hearing voices, Beranhond backed out of the tunnels to find out more before diving in. He was approached and asked to meet an important figure in the city.

Darvin and Talathel met with Marty, a rather shady fellow related to Darvin's romantic interest (Mashy) back in the fishing village he'd left. Marty informed them of strange creatures in the sewers and offered 20 gold for each unusual body collected from the sewers. They rested and waited for dark, when they ran off to make some cash after having a discussion about whether working for Marty was really something that two honest adventurers should be doing. They climbed into the sewers, where they ran into a group of thugs, who told them to back off. Irked, but not seeing another way out, they followed the thugs. The thugs didn't appreciate being followed, and knocked them both unconscious.

Grumbleshanks and Gurkirat ran into each other in a meeting that was rather confrontational and full of misunderstandings, and then made their way into the city, where they fought a couple rats attacking the city guards. They realized shortly after the fight that these were wererats, rather than regular rats. They discovered that the people of the city were going missing, a couple people per night. They also were summoned by a half-orc named Thjodolf to meet an important figure.


6 comments:

  1. Researching and writing that thing took a long time. Section 1.2 is going to be much longer. (288 posts compared to 37 posts) I'm a bit intimidated. :-O

    I had forgotten how much had happened in the game before Nym even showed up. A lot of this was really us (especially me) flailing around and figuring out how to make a campaign work, both online and in general.

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  2. Also, you may not have noticed, but the blog address is now stormspout.blogspot.com. I think it's easier to remember than high-seas-adventure.blogspot.com. Hope that's alright.

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  3. I'm impressed you're so dedicated to the recap! I really appreciate it, but I feel bad for you because it must take a long time.

    Also, there needs to be more Nym. Boo to the halfling squid lover! :P

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  4. Well, I have two reasons that I think this is important to do. The first reason is simply that I have forgotten a lot of the people and places we've been, so this is going to be extremely helpful for me as GM as I get ready to start again. It will be fresh in my mind AND I will have a handy little reference, if I need it.

    The second reason is for new players. For anybody who is jumping into the game for the first time, a lot has happened, and they shouldn't have to wade through all of the history unless they really want to. There is a lot more detail in there than this, obviously, but as a new player, it's very helpful to understand just a little about the characters and places and what's going on in the world so you aren't lost when somebody talks about Thjodolf or Mashy or goes off about the druids and how they are evil for destroying cities...

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  5. Have we been to Eelskin Jack's mountain pirate lair?

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  6. Sometimes I really hate how well you pay attention to the things I say. I skipped over Eelskin Jack...

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